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Encounter at Luna West

No relation to Encounter:Colony. This started as a compilation of levels, but grew to its current form. Some pfhor were taken for study, but got free, and don't realize they lost the war. You've got to protect the research facility. Comes with everything needed (shapes patches, maps, physics model, sounds patch).

Encounter:Colony

Due to some colossal bungling, the Pfhor have retaken the Colony below the Marathon. It's your job to clear the way for the marines. This scenario requires The Dogs of Pfhor 2.1 package. The main scenario is designed for solo play, but the package comes with two net maps.

Specuthon

A cityscape, with ray-traced graphics. Cars and helicopters on the outside, gun-toting secretaries and businessmen on the inside. Nasty! It's your job to find the big boss upstairs.

Enter The Marines v1.0

Ever wanted marines fighting on your side? Here you go. Replaces Fighters with marines.

MaraPackage

The beginnings of an Aliens package. New shapes (they still need work), and a physics model and map round out the package. Really designed for net play.

Ultimate Giger Textures

You wake up on a training mission, and everything's gone wrong. New enemies, new weapons, a new splash screen, new sounds-this is a whole new game.

Nelson

Same guy who did Shockadelica. This is another well-though-out level. It should keep you busy for a while..

Oh Pfhuck!

Somebody's house, with weapons. Works only on PowerMacs.

Pfhoriasis

Hard. Lots of sharp angles. Expect to start this one a bunch of times...

Pfhornication v2.0

A very nice net level for mid-sized games. Comes with a couple of movies, to give you a feel for it...

Phor The Love Of God

A couple of big arenas (watch the Juggernauts!), and lots of sniper positions. A little dark.

Portals

This one's pretty slick. A two-player game (more will crash Marathon). 5-D space taken about as far as it can go. Check it out!

Royal Arena

Short on weapons, but you can use the doors to crush your enemies... Whatever you do, don't let the Bobs out.

Shockadelica

No real plot, just stay alive as long as possible and find all the secrets. Well made, and well thought out. Fun!

Buskey's Master Wall

Another map that doesn't really belong here, but I don't have a better place to put it... This is the coolest trick I've seen in a long time. Ever wanted to make a room your net enemies couldn't figure out how to get into? This is it. Author says you should put this in your maps, and send him copies. Do it-this will beautifully augment almost any level. Comes with a small demo of the technique.

CrossHairs

The first released map incorporating Pfhunky Stairs. A pretty nice one, too...

Myriad

An interesting concept-a non-linear map. You don't have to go from level 1 to level 2 to ... You can jump around. Biggest problem seems to be a lack of save terminals.

Proving Ground v1.1

2 levels. One big, one not quite as big. Nice layouts. Problems have been fixed, and the new additions are great! These are a couple of very nice levels. (The flow on the smaller one is great. If it didn't have wasps, it'd be even better...)

Stop the Press!

Another strategy map. There's a room that controls doors and a crusher in another room. The control room is pretty vulnerable. The crusher room has all the goodies. Where will you go?

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