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Mikey's Map Pak

8 Maps. Annoying names. Generally, these maps require a pretty high skill level. (Lots of baddies, lots of up-and-down sighting, lots of deadly stuff.)

20 Minutes of Hell

One level. Not a true solo level, in the sense that there's no plot. It's for burning off steam... If you get this from AMUG, you'll be getting 4 other levels (available separately as well).

Chuck's Maps

3 maps. One is a model of Chuck's house, complete with furniture. The other two are simple net maps that concentrate on giving you a place to kill your friends.

Kill This Thing

Very, very big. A three-story building that you can go outside of. We had some flow problems (too much in the way), and the textures aren't very consistent, but with enough people, this can be a fun level. Make sure Marathon has at least 8 Megs. AMUG version's uncompressed.

Network Map

Gotta love the name. A major reworking of Waldo World. Some nice touches. Too many rechargers, if you ask me. Comes with a shapes patch that includes a missile sight.

Suicide II

Contains all the unique levels of Suicide Maps and New Suicide Maps (cleaned up to the level of Suicide Maps v.2). That is, if you want all 16 levels in the two Suicide releases, but you want the bugs taken out, get this map.

Three Maps from Billy Bob

Three net maps (could you guess?). Small, with plenty of baddies. 2-4 players works nicely. If you get this from AMUG, you'll also get two solo levels (available separately as well).

Tiger's Eye

One level (well, there's a pseudo-second). You're the captain of Tiger's Eye, back to repel the aliens. Pretty nice-you'll be trying to figure out what each switch does... Comes with a term patch.

Arena of Death

Well, it has an open room in the center, so I guess it can be called an arena, but it's dark, and the room is segmented by catwalks...

Control Your Destiny v1.0

Another modification of Waldo World. New textures, light switches, a control room, a teleporter maze... Not a bad job at all. (May need more players to be fun than Waldo World does, owing to its larger size.)

Marathon Bridge Map

A serious extension of Phunky Stairs (see below). This is a great example of what you can do with bridges. The author would like to see this incorporated into a full net map.

New Suicide Maps

11 levels, some repeats, in the genre of the first suicide maps (see the modified bungie page). In addition to 6 modified bungie levels (five of which are in the first suicide release), there are 5 new levels. Small and to the point. Watch yourself. Like the first set, these are rough, but I should be releasing a cleaned-up version in the next few days.

Passage of Fools

8 levels. It's getting bigger, and it still requires caution, but there's more ammo now. Some pretty nice additions.

Pillbox

Interesting concept, but I'm not sure about the implementation. Once you're in a pillbox, you're there till you die.

Watch Your Step V4.0

This has got to be one of the hardest levels I've ever played, and for the wrong reasons. There are no allowed mistakes-fall off a thin ledge, and you start over. It grows on you, though.

Desperate Pfhor Net

Turns the Bobs into vicious, killing animals. When you need that net fix, but there's noone around...

Alpha Dome v1.1

Nice combo of open and closed spaces. Symmetrical layout with different features in each section (which makes for some disorientation). Textures are used well for differentiation, but these become useless if you find the night vision powerup.

Chris's Cross

Nice concept-a bunch of interconnected small rooms, with a passageway that goes over the top and provides lots of sniper positions. The phfor textures make it a little hard to see any distance at low resolution, though.

Ender

One big (very big) pit, with some sniper positions, and a couple of pathways through some lava. Watch the juggernaut. Comes with a (required) physics model.

Juicy Bits-O'-Bob

Lots of bobs + lots of crushing columns + baddies + small space = lots of dead bobs.

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