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Buskey's Master Wall

Another map that doesn't really belong here, but I don't have a better place to put it... This is the coolest trick I've seen in a long time. Ever wanted to make a room your net enemies couldn't figure out how to get into? This is it. Author says you should put this in your maps, and send him copies. Do it-this will beautifully augment almost any level. Comes with a small demo of the technique.

CrossHairs

The first released map incorporating Pfhunky Stairs. A pretty nice one, too...

Myriad

An interesting concept-a non-linear map. You don't have to go from level 1 to level 2 to ... You can jump around. Biggest problem seems to be a lack of save terminals.

Proving Ground v1.1

2 levels. One big, one not quite as big. Nice layouts. Problems have been fixed, and the new additions are great! These are a couple of very nice levels. (The flow on the smaller one is great. If it didn't have wasps, it'd be even better...)

Stop the Press!

Another strategy map. There's a room that controls doors and a crusher in another room. The control room is pretty vulnerable. The crusher room has all the goodies. Where will you go?

Suicide v6.0

4 more (will he never stop?). A new version of Yer Out There!, which Butch says is fixed, still freezes our 040's, but it runs fine on Powermacs. DragStrip2 is, as Butch says, "great practice if you go dove hunting." Check 'em out!

Suicide v7

4 more (will he never stop?). A new version of Yer Out There!, which Butch says is fixed, still freezes our 040's, but it runs fine on Powermacs. DragStrip2 is, as Butch says, "great practice if you go dove hunting." Check 'em out!