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Objects of the Game

A level that in turn allows you to view the different objects that correspond with the pull downs in Forge. But, in turn it turned into a 3 level map that really is pretty good. Check this out and make sure to email the author to let him know that his efforts DO help. Especially if you are a beginning mapmaker.

The Playce v1.0

A medium sized arena with a oblong ring that wraps around the outside. The ring is exposed to the arena but it is separated by elevated platforms that will require you to good aim. Better practice you up and down keys! Based on the lava texture set, some good texture choices along with some great light sets. Support EMfH.

4711th Circular Arena

A beautiful example of what is possible with Chisel. A very large circular arena enclosed by a ring. The ring has a upper level where all the weapons are located. The bottom arena and outside ring has the ammo. A very good large net map. Visually one of the best I have seen.

Cemetery v1.0

Visually this is a beautiful map! It is designed for a large group that supports EmFH and KOTh. But, to be honest, visually and construction wise, this map is really nice. I jumped in to the ceremony in progress and started firing. There was so much carnage that the engine couldn't handle the number of aliens. Designed as a alien cemetery for 2 to 8 players, this thing was great. Play wise you will need to have a large group.

Chock Full O'Shots (mi)

A very large water based net level that is visually stunning to look at. Some very nice texture choices here along with some light sets that make it as stunning as it is. You will need large groups for this map. It is BIG. Supports EMfH or could be played solo or co-op with the aliens provided. Give it a try and let the author know what you think. Previously on the archive as a M-2 map, now ported over to Infinity.

Gladiators (mi)

Two different maps, basically the same level. 4 Man Carnage is a large net level designed for 4 players. IMO due to the shear size of this thing you will need more than 4. It is possible with 4 with 4 very tall pillars that have slow moving platforms to give you access to the top. The pillars are in a very tall and large room, (arena) with one small room off to the side. Ammo is light but it does regenerate at a fast rate. The second: A very good water based arena map. I will quote from the read me. "This map is for the gladiators out there. There's nowhere to hide.

Higher 4

It's hard to address this level. A very large map that can be played solo or co-op. The very best thing I can say about this submission is the light sets are very well done. In the large rooms that surround the inner "quasi" arena, are some of the best realistic light sets that I have seen yet. It actually looks like light that gradually goes from bright to dark all in one viewing distance. A very good job!

Infinity Saved Game Editor

Exactly what the title suggests. A editor utility to use with Infinity that allows you to take a saved game and change the parameters. More ammo, more health, etc.

Ketchup

A map that shows possibly the funniest bug ever found in Marathon. I found this map at Bo Lindbergs site and asked permission to post it. This map is nothing more that a visual display of what the bug is in Marathon. I personally have never seen it before. Pretty interesting and very observant to even find it!

Phorsight v1.0

A very large, water based net map. This level is fast and furious. Four medium sized arenas with a small water corridor in the middle. Wrapped with a ring, that is elevated and exposed to the rings via sniper ledges in the walls. Access to the ring is by teleporters in the floors of the arenas. Supports EmFh and KtMwtB. Homogeneous textures makes it a little confusing at times but overall a good large net level.

Sixteen Cowards

A experimental map made with no doors, no arenas and no corridors. Should be a very fun map for a large group. Give this thing a look. It obviously could support tag and could be very fun! An ingenious idea!!

Town Square

A very large square arena with a few tricks thrown into the square. The arena is wrapped by a a single hallway that wraps completely around the square. A water pool along with some elevated platforms that activate at different speeds. Large groups intended here. Enough ammo and weapons for all and will support EmFH and KoTH.

"FALLEN ANGEL: The Chai'etra Saga, Pt 3 3

We had part one, then part two and now part three. The time that this author puts in on a map, well, it should give you some insight on just how dedicated he is to his work. AND It has paid off!! With this installment you get 8 levels. Typical of this author is that you rarely see a standard door or corner or even a wall! Detail is everywhere and you get a appreciation for it after just the first level. Puzzles are good and bugs, well, I couldn't find any. There are secrets and secret terminals. So, make sure to take your time. Great artwork and some that was very familiar to Roger Dean an...

Bounce Town

A small arena style map with some platforms that will give you the experience of "mini-tramps" as you run across them. Author states in the read me that it is large and needs to be played with a large group. I couldn't find enough ammo for more than two or three. You can be the judge. Visually, a beautiful map!

Herman's Network Maps

6 of Herman Ulltins best network levels. Most of these are large and can be played KotH, EmFH or KtmWtB. Some of these levels have been released already here at the archive, but most of them have been reworked. Some very good large net levels here for your next carnage fest.

Marathon 1984

The whole game!! With this download you get three levels of some of the best puzzles since Infinity, Megiddo and Evil. This author is not all that new of a mapmaker, but, in a very short time he has established what is now possible. I won't elaborate too much, but with the map you get a shapes patch, (rescompare). You'll enjoy the new textures, and the new scenary. I only found a couple of bugs and have notified the author. Check out the first elevator ride, the message is a new trick that I think now, will be a new marathon standard!..Get this one!!

Just Do It

A very well constructed two level solo map that will have you retracing your steps many times. No terminals, not a whole lot of detail but some great ideas along with some very good construction. This author has come a long way since his first map and make sure you take the time to send him some email. I was stuck forever on this thing before I finally found my way. It is possible to finish so keep trying and make sure that you explore EVERYWHERE. The second level is really just the end so once you get through the first, you are practically done.

Bloody Bodies Running Around

A small network map that supports EMfH, KtMwTB and KoTH. Flow is good and the platforms, etc. are fairly fast. Texture choices were good and there are some great hiding places to perch out and wait to pick off you fellow marines.

Cover Hill

A king of the Hill map with a hill that supports the Marine on the hill. Many times in KotH maps, the marine on the hill has to defend his place, with this map, you have tricks and other ways to help you to stay on the hill. Set with the Pfhor texture this map is visually nice, along with some pretty good flow for trying to be the first Marine on the hill. A good idea along with some great barriers...

Hide and Spank

A great level to use if one needs to learn about light sets and their states. This level is a small network map that gives the player the chance, "to follow bread crumbs" to get to the other marines. The "bread crumbs", are light sets that come on and go off as you enter and leave the areas of the map. Very good idea, and well needed. I know personally that I have been experimenting with light sets, and this map was a good guide. Supports Emfh and KtMwTB.

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