fileball.whpress.com
January 1999

November 1998

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Timeline

Platform Fun v3.0

Platforms acting as walls constantly change the shape of the playing field, providing differing paths for getting to your objective. Not much to look at, but can be fun to play.

PowerPlay

A large, sprawling level with a variety of area types. Open arenas, tight corridors, sniper ledges... should provide any large group with plenty of areas to kill each other.

Prison Tower

A central building with some very confusing insides, and a few outer passageways. Hard to get used to.

Rj's maps (infinity)

10 levels, designed to be played solo (although not together). A bit linear at first... but good for a bit of carnage, if that's what you're looking for. No real plot on any of 'em.

Rj's maps (m2)

8 levels, designed to be played solo (although not together). (These are 8 of the 19 in the Infinity version.) A bit linear at first... but good for a bit of carnage, if that's what you're looking for. No real plot on any of 'em.

Sniper's Dream

A multilevel arena, with access to the hill only from the outside ring. Favors the player who can run and aim up...

Sniper's Dream v2.0

Sort of in the vein of Everybody's Mortal But Me, but with way more complexity. A central hill, in the middle of a raised cross... with lots of platforms (all nicely fast) and lots of teleporters (easy to figure out)-flow is superb, plenty of weapons... carnage should be really high.

Spankarena

An open arena with a moat-surrounded low hill (you can get there from the ground, but not from the moat). Outer stairs lead to sniper perches... as the title implies, the emphasis is on spnkrs.

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