fileball.whpress.com
1996

November 1995

S M T W T F S
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30

December 1995

S M T W T F S
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31

January 1996

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31

February 1996

S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29

March 1996

S M T W T F S
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31

Timeline

Pfhort Boyard v1.1

A very classy little arena. Extremely nice lighting effects... some of which won't dawn on you until your opponent uses them to kill you. Great flow, and very nice elevation diversity. Update adds a couple of new sniper spots, and improves flow. (Also fixes a few textures and lights...)

The Pentagon

Pretty cool angular arena. Nice use of 5-D space... the unpaired teleporter leads to a nicely stocked ammo room.

Thrill of the Hill

A small, bilaterally symmetrical arena. Definitely set up for two players... although there might be enough weapons for as many as 3 or 4. Contains the first use of PfhorSlime elevators I've seen... but there's no really compelling reason to use them, unless you've found the single fusion pistol.

Invasion of New BOB City

A followup to Bob Factory, and a pretty impressive effort. This pair of levels is very, very hard, but it's worth it... I found myself having to try sections many, many times before seeing an easier way to get somewhere. Both levels allow multiple routes of access to the finish line... and some are much harder than others. And again, that M1 feeling is everywhere. As you do your best to stay alive, don't forget to notice the little things... like the lighting, and the constant explosions, and the architecture. I'd say Darrell is a mapmaker to watch...

Carnage In Wonderland

A three-ringed map, with elevators providing inter-ring access. The doors are a bit strange, but maybe that's where the level name comes from... Don't get stuck in the outer ring, there's only one way out. Ammo placement seems to be geared towards 2-3 player games.

Fast and Furious

A straightforward multilevel arena (modified cross-and-diamond), with breathing rooms. Ammo will be tight for longer games.

Fortress

A simple KOH map with protected "forts" at each end of the arena. Works best for 2-player games, or small teams.

Pit of Death

A small outdoor arena with a gazebo-like hill and a raised outer ring. Nice lighting, and nice play on most machines, due to the small number of polys. (The hill is a bit hard to take at low-res.) Watch the long games... you'll be left with nothing but spanker and shotgun ammo after a while.

Spanker Mania

This is what you'd get if you combined Everyone's Mortal with Thunderdome, then shrunk the result to 25%... a small, SPNKR-filled arena with spastic elevators and very little room for error. Expect to die a lot...

Death Rotunda

A standard arena with sniper positions reachable by easy-to-fall-off-of elevators.

Pages