Very geometrical, seems to take a lot of inspiration from Bungie M1 maps (I was reminded of What Goes Up, and Bob-B-Q, for example). Great flow, and the single 1x recharger provides just enough temptation to get your buddies blown away.
Crashes 040's hard, but it's pretty playable on powermacs. Much nicer than its M1 counterpart, IMHO. Update cleans some stuff up. Latest version actually lets you out of the death trap.
A very large, very pretty, very nastily-designed water level. All ammo is on dry land. Almost all dry land has shallows next to it, making it very hard to get up... but that doesn't stop the Flick'ta underwater from whaling on you...
An update to Pit of Despair. 2 maps. Pit of Despair has been improved to actually live up to its name. The second map, Stranded, is a variation on the same map, but with an entirely different feel... a central tower (perfect for King of the Hill) can be isolated via switches from the outer ring. Looks like this one would be great for teams.
5 maps, again... all great maps (some of the best of the M1s), but again, the textures will hurt your eyes. (They're still fun, though...we hit 12 dpm again on a 2 player game on Cylinder...)
Small, simple, very nice flow for small groups. Getting onto the upper ledges from the water takes timing... This update decreases that timing need (and changes a few textures).
I really don't know what Bungie was thinking this time around with the alien textures. Sort of like a bad golfing quartet on acid... and this map makes full use of them. Sort of a big ring, with a small room in the center. Lots of minibobs and ticks... This version adds quite a few features, making it much more playable as a net map.
4 maps, for the week ending 1/7/96. Two have been seen before (Mutiny is good on the small maps page, and Assault of the Bobs from last week has been redone to be mostly underwater), but the other two are nice.