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All Years

January 1996

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February 1996

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September 1996

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October 1996

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November 1996

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Timeline

Coleseum

A small arena/pit surrounded by two rings, with only one having window access to the arena. Some of the best detail work with this texture set yet! There are two ammo rooms off of the upper ring that should lead to lots of carnage. The upper ring and rooms are accessible by transporters and thank you Mike Holder, for making a way out of the pit. Many of the pit arena maps I have seen lately does not provide you a way out of the pit, this transporter should provide for some high carnage and some extra life. Check out the dynamics with this one, it is worth the download.

Fear of Falling

For as large as this level is, it really was impressive on how fast it still was. This thing just about maxes out the limit on sight lines with the marathon engine. In one way, this could be a water arena with the ring that runs down at a lower level around it. Or, it could be a good king of the hill with the use of the teleporters and the splendid hill that has the great view in the screen shot! This map has it all, I will not spoil it by describing everything it contains. It comes with a film and is merged with a physic model that affects the bobs. I will try this out with our net heads ...

Shamrock

A well designed large net level. Designed in the outline of a shamrock, this map was constructed very well. Flow is good, the lighting is bright and the overall design is well open for those that like some room to maneuver. KOH and KTMWTB would work very well with this one and with 2 to 3 it would be pretty slow. Two exposed, well elevated switches that control the secrets and media. Other than that, wide open, fast and ready for carnage. Sounds are limited and textures are well selected. I found a couple of unstable polys but I had to really hunt for them..other than that, mostly error free.

Ruiners Map Pak

6 Levels-a couple of them have the best light sets I have seen yet. When these first came to me they were in a different order.....so I will try to get the order right in the descriptions: 1) Anythings Possible-Media level with water cannons, various net play possible. 2) ArchiTorture-(I hope this is right) a space arena with a cool trick....some obstacles slow the flow down-rectangluar in design 3) EgneHenotS: the best light sets I have seen to date. Get this just to look at these lights. (study the name a minute and see if you can figure out what the construction is based on) 4)The Pain ...

3 a.m. Bakery Trucks N' Roadkill

Cool name for a map, huh?? A large square arena with a 5D type of hill. You will have to hunt for the spankr', and this should be a fast map. Small, good flow and lighting is done well...

Big Bake

A small lava based level that at times was too cramped. Some good design and construction ideas here, but, just too many sharp corners to allow the flow to be smooth enough. Physics model again and would probably be best for EMFH. If you end up in a lava pit you might get lucky enough for some rechargers at the bottom. No sounds to speak of...

King Target

Marathon Infinity map only ; uses the SMG in place of the Assault Rife. A small net level with a small partially covered arena. One ring that runs around the arena in a elevated mode that is accesible by platforms and teleporters. Each player starts in ordinance room that opens into the the main arena. There is only one spankr', and be patient when you acquire it. Flow is great on this one..I couldn't find a deadend at all. Sounds are few but some light sets and some fast carnage.

Pantload of Trouble

A very good map for KTMWTB. I found this one confusing at first, but then after some play time, this thing was great. There are so many places to sit and hide for other marines, that I finally fiqured out how ingenious this one was constructed. (I know I'm slow). Some elevated areas that believe it or not has fast flow to get up there. Some transporters that will aide in your play and a trick with some lava that I am still trying to figure out. To be honest, I first thought this level was too tight, but was I ever wrong..download this one to see and have some good ideas for elevated net pl...

Plenty O' Room

Plenty is saying it mildly. This is a large net map with enough places to go that it would be slow and probably boring with 2 or 3. A square arena with elevated platforms, a lot of multiple levels and enough transporters to make you dizzy. Embedded physics again, low gravity and I must say that it was pretty good on this one...

Ring Around The King

Well, once you play through it a bit, it will make a little more sense. Flow is o.k., but at first I really had some trouble with this one. Found a couple of weird things, in fact I have never seen them before. One, a yellow cannister floats inside a textured wall, depending on which angle you look at, and second, the pillars in one of the 4 rooms bounces you around quite a bit. A very small hill, in the middle of media, surrounded by a ring with some rooms at the points. Lots of rechargers here so it should provide for some extended carnage.

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