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All Years

January 1996

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February 1996

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September 1996

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October 1996

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November 1996

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Timeline

KR Net Levels

12 net levels that, at best, are visually stunning. These levels are dominated by media, not all but most of them. Some great visual effects but at times, we felt a little too tight. There are a total of 12 levels but the Marathon engine will only let you access 10 unless you gather a net game. We played through SkyWay. A good net map but with 5 of us the random replenishing of ammo and weapons, was a little slow and few and far in between. Some really good maps in this pact that allow themselves to be played in various modes.

Phor Score v1.0

A well designed large net level. Some wide open fast paced carnage with this one....Will support at least 3 types of net play.

Rush n Crush v1.1.1

A update of a previously submitted map. This is the first map submitted that adds the Frigid Combo/Texture trick since I posted the file, (or since it was discussed on the news group), thanks to Randall Shaw for this trick. It also adds two more secret rooms. There is a film of our group going through another version of this map, but this one comes with a film showing you where to find the goodies..

Firehill v1.0

A very large net map that is very well constructed IMO. This arena is BIG, and the ring that wraps around gives the effect that it is a long way until you get to the next door (also the width of them will provide for some easy spnkr kills). 4 doors open into the ring (north south east west) with a lava pit in the middle for the hill. A map that I really liked, since I dig tons of room to play net games in.

Not Everyone's Mortal

A port of the Marathon 2, "Everyones Mortal But Me". This port adds a ring around the arena from the standard transport perches with some ammo and a couple of secrets.

Spankers Map Sixpack

A really different type of net maps. The read me alone was quite different and I must say enjoyable. Not since the Hell Hole read me has one been so detailed. These maps will hold from 2 to 8 players. They are titled Double The Luck, Space Crap, Stop, The Complex, The Gutter and The Lavawood Bowl. Some of these were very well constructed. Take a look and see for yourself. I liked The Gutter the best--great idea here!!

Go To Hill

Probably best designed for KOTH, tag or KTMWTB. A very large net map with enough nooks and crannies that less than 5, would make it real slow. Some 5D with this one that made for some cool visual effects. The Hill is accessible through levels or ledges. No sounds to speak of.

MI Carnage Palace Deee-Luxe

A very good port of the Bungie level Carnage Palace Deee-Luxe. The texture set gives it just the right touch. Fast carnage or hide out to blast away.

Mindbender

Just what the title suggests. It's been a while since I went to the map mode this many times while going through a net map. Secrets with this one that has some pretty good rewards. But, again would only support a few net modes and so large that it would be slow with small groups. With 7 or 8 it would probably be fast due to the sheer size of this thing. Some of the textures lend themselves to be confusing at times. No sounds to speak of.

Carnagey Hall

A medium sized rectangular level that despite the polygon effects is still pretty fast. A raised walkway around the edge and across the middle of the lowered carnage area provides for some high carnage totals. Again the author suggest using the "DASH" sounds patch along with the game.

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