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November 1996

September 1996

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October 1996

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November 1996

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January 1997

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Timeline

"Oh. Gosh! Oh, Gee!"

Huge. A central arena, surrounded by a lower ring, and some hidden stuff. Weapons and ammo to support about 300.

Chain Mail

Designed to look like it's name. Claustrophobic-you'll find yourself running into walls a lot. Mouse players will have an advantage in this one... but it got old pretty quickly for all of us.

Close Combat

A bunch of odd-shaped, bug-filled (both alien and the more mundane kind) rooms... I got trapped in two polys in three rooms. (Including the start position...)

Infinity-Suicide v2.0

Three more, all originals. These are reminiscent of the early M1 suicides... high carnage, no hiding places, lots of in-your-face action. Storm Drain is beautiful, both for action and for looks!

Pfhringe

A pretty nice dual arena, in a sort of twisted figure eight layout. The hill is in the room that looks a lot like Everyone's Mortal... flow is great, and ammo is plentiful. This also serves as a great level for fusion bob target practice. Comes with an optional physics model.

Riker's Maps

Infinity remakes of some classic M1 levels... these bring back memories. (I even remembered where the flamethrower was on KillKillKill!) In general, these are much brighter than the originals... this may disappoint you if you like to lurk in shadows (which all three of these maps were good for). Two versions of Billy... one with media and one without.

The Impoverished King

A mazelike level, with the hill in the center. Once you're on it, you'll be there until you die... and once you run out of ammo, you won't be able to defend yourself. Each section has a route to the hill. A little claustrophobic- the ceilings aren't very high (usually).

The Warren

Large (frighteningly large), and it uses exactly one texture. Designed to look like a rabbit warren. It does. I say leave it to the rabbits.

Who Brought the Bandages?

Extremely simple layout (rectangular rooms, and a couple of ledges), filled with ammo and baddies.

Who's your daddy?

A multi-tiered arena, with the hill at the bottom. Small rooms around the outside of the middle level provide breathing space (although the pulsating walls are a little annoying). Trapped exploda-fusion-bobs provide static entertainment.

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