A great KOH map-incredible flow (there are lots and lots and lots of ways onto the hill, and most of them have vulnerabilities). Mostly a dark room, with a well-lit hill and four well-lit sniper towers. Looks nice, too...
Big weapons are in the center, behind a wall you have to walk up to to open. (Don't get trapped inside-the only way out is to blast your way past someone else coming in.)
Inspired by Acid Jazz (and using the same general texture scheme), this is a great-flowing small KOH map. Weapons can be found in the room under the hill... Very polished map.
A pretty well thought out KOH arena. The hill is somewhat protected, but also has unique vulnerabilities. Some weapons are harder to get to than others... This one supports (well) any number of players from 2-8.
Two square open rooms (small), joined by an open doorway. More weapons than the Marines used in Granada. No cover, no secrets... just stand-up-and-shoot-the-guy-next-to-you carnage. Update changes walls from huge floor-to-ceiling windows to white with tiny windows. Also includes several films.
My first Marathon2 levels. I was fascinated by liquids, so thus the reasoning behind these. I was learning new ways of making flow and attack fun. Not very fun now though! Heheh.
One large arena with several perpetual baddies, and lots of fake walls hiding passageways. Look for misaligned textures when you can't get out of a room.
A multilevel arena. The textures keep you from getting your bearings for a little while... and your opponents will keep you from it for as long as you play. Very open, with lots of ways to get from point a to point b. Always check above you...
A small, tall room with stairs around the outside, a couple of protected rooms with big weapons (and teleporters as the only entrance), and sniper pillars. Vertical distance is big enough that you actually have to aim.