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Blue Monday Revision Z

The map played at the Grayphics Marathon Tournament 1996. Pretty cool design, in terms of flow and targeting... but it relies very heavily on secret doors (checK out the film for a comprehensive list). Should fit 6-8 easily.

Funky Town

A four-story house, with a yard. Overall, this is quite impressive. The attic is great, and the sniper positions outside are pretty cool. The interior (first and second floors) are a bit cramped... but what would you expect, running around a house with weapons of destruction? Check under the stairs in the basement for a Bungie-esque joke.

Hoorah! Hoorah!

A big upgrade of Hoorah! Lots to do, seems to work better as a solo kill-everything level than a network level (unless you like lots o' monsters in your net levels).

Syltetoy's Levels

Twelve levels. These tend to be huge, open areas, with smaller side areas. Texture choices are odd, in some cases (and overabundant in most). The levels seem to get better as you go higher in the map set (although I encountered a freezing bug in the last level). A couple are extremely high in alien count.

The Moat v1.0

A large, sewage-controlled KOH level. There are a bunch of secrets, and lots of effort has been put into sound and lighting effects. There's a secret term that will bring you to a joke level... try not to use it during a net game. Lots of smearing due to media heights going above walls... non-fatal, though.

Keep Yourself Alive v1.0

A pretty interesting level, with lots of secret (or semisecret) doors. Flow is great, once you've figured out where these doors are... and there's a little something for everyone. Open spaces, tight corridors, hideaways... there's always a way out of wherever you are. Watch the double jugs (non-trivial to trigger, so you may not see them).

Nuclear Map Pak v1.0.1

The focus recently has been on solo levels, but this is a pack of 26 consistently very good net levels. These guys like narrow raised walkways and sharp corners, but overall, flow is great, texture choices are very tasteful, and weapons are plentiful. There are some very cool tricks (I liked the stairways on Pseudo Bridge a lot), and nice lighting on several maps. No matter what size your group is, you should find maps you can die in here...The only downside is that they're actually asking for money if you like the maps. Update fixes a couple of small bugs

The Return v2.0

An abandoned church, with a few elevators, some teleporters, and a secret passage or two. Always keep in mind-if you can see them, they can probably see you... Update adds lots of secret passageways, reworks some of the existing ones, and generally cleans up. (A much sneakier level, now...)

TrenchWar

Take House of Pain, open up the outside walls, add crossed trenches in the center, and brighten up everything considerably, and you'll get this well-built large arena, equipped for up to 8 players comfortably. Nice roof...

Hide

A pretty cool small level designed for two players. You face each other across a lava moat. Both have a large wall to hide behind, but your opponent can raise yours with a well-placed projectile, leaving you defenseless... and for those who believe the best defense is a good offense, you can build a bridge across the moat (although it's not necessary-you can simply run across, using the alcoves on the side).

Pfhor Complex 7

A large level with a few open areas, a suicide room, and lots of passageways that look the same. The room with the fluctuating pool has some neat features, though...

Pfhor Corners

A simple arena in two flavors... one has a walkway around the outside of a lava pool, the other is the same with a hill poly in the center. Weapons are really tight (looks like they're set up for two-player games... which is okay, I guess, since more than three (or maybe four) would be insane.

The Battle

Two huge rooms (lots and lots of smearing) filled to the brim with aliens, and bobs, and S'pht'Kr. No weapons... you're supposed to do your fighting with what you can pick up off the dead bobs... Frame rates below 5 fps on a Q800.

BOB's Alien Ship

Two levels. One is a conversion of Bob World HQ (no credit to Mark Conahan, the original creator), using the alien textureset, and the other is a small insanely busy arena with a raised cross in the center.

Everybody In The Pool

An arena level with a large pool in the center. Half of the bottom rises and falls slowly, making a good high spot (or missile block). Teleporters speed up end-to-end travel, and light switches control who's visible and who isn't...

"Ok, Cannon Fodder"

6 maps, and a physics model. A pretty good spread-a bungie tribute, a few KOH maps, a novelty level, and a couple of flavors of a nice paintball-style arena. Fast-paced, generally...

Duality for M2

The net level included with the Infinity demo, for those of you unwilling or unable to download the 19 meg file yourself. The only change was Type code, so that M2 would recognize it. Otherwise, it's the same as the Infinity level.

Good Day 2 Die

The main room is a bunch of walkways between raised areas. There are overlooks that give you a birds-eye view of the arena (this was the author's original impetus), and lots of back passageways for hiding in/getting to sniper positions. More ammo than you'll ever need.

Kill or be Killed

A large map, broken into a few rooms. Lots of ledge shooting... and doors that look like walls. Should boil down to an arena map, with a few areas to take breathers in.

M2 Suicide v17

Three more levels, all original. The first one's pretty much deadly, and the second is hard to look at... but the third is a blast.

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