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The Table

A two-level arena, with the "table" being a large, open area, sitting as a pillar above an encircling ring. Teleporters and secret doors in the landscape of the outer ring wall bring you to either sniper positions above the outer ring, or to the center. Ammo and weapons seem to be optimized for smaller groups.

Killing Fields v2.5

Wow, this one has a long history... It started life as a section of Bungie's M1 solo level Try Again. Butch created one of the best M1 Suicide levels ever by cutting off outside access to this ring... the original Killing Fields can be found in several packages, including Suicide Maps v.2.

Lack of Limbs

Originally released as The Place of Two Deaths. Flow has been improved quite a bit, and the big weapons are very difficult to get. (Well, the flamethrower is. The SPNKR is only moderately difficult...) This is much more in the genre of the original Bungie net levels... high carnage requires skill, not just the blind ability to pull the trigger on a big gun. (Plus, it's very pretty to look at.) This (in both its forms) is our current favorite net level.

Lance-Bertha

A two-arena map, with passageways between them. Might make an interesting two-hill level, but neither "hill" is specified as such... lots and lots of spanker action.

May You Have Long Life v1.0

A very simple novelty level... one small room, lots of shotguns, a couple of SPNKRs, and lots and lots and lots of 3x canisters. Unless you're not careful, death rates should actually be pretty low... there are a minimum of 40 3x canisters at any given time.

Skyway

5 levels, mostly ports from his M1 maps. Like most KR levels, movement is facilitated more by stairs, jumps, and teleporters than by platforms. Some nice touches (Piqued over has several nice hiding places, but don't try attacking from them...).

SCM Map

The bottom level of Never Burn Money, with a few minor changes, mostly to increase flow.

Suicide v27

Three levels, all originals (they match M2-Suicide 17). Pepper Popper is pretty cool... watch the damn bobs! Fans of Sky Diving will love Sky Diving 2.

Suicide v28

Three levels, all originals (the counterparts of M2-Suicide 18). The first one is just as aptly named as its M2 counterpart, but the other two provide some serious carnage opportunities. Learning the teleporter positions on Walking Charlie is a huge advantage...

Xzu's Levels

3 levels. Very large, very heavy on the baddies, pretty light on the ammo and weapons. Nice construction, though... There's a section of the first map that's right out of Bob-B-Q.

Steve's M2 Net Maps

6 maps, all remakes. No major problems (minor smearing on Hey, Sonny), and a few nice secrets (the upper sniper perch on the second Everyone's Mortal is pretty cool), but nothing to go into convulsions about, either. Decent, solid net maps.

Stomp U 2 v1.1

A KOH map with a very well-designed hill. You can keep your back to the wall, and you can kill anyone going for big guns (the level is named for the SPNKR room), but there are a couple of nasty attack points that are really hard to guard against... Overall good level design. Update fixes bug in southern hallway, cranks up shield generators.

Amazonia

If you think you've found all the secrets in this level, you haven't played it long enough. Lots of doors that don't look like doors, but there are some very nice navigation tools, fun lighting... and more than enough ammo to keep your whole group dying.

Death Rotunda

A standard arena with sniper positions reachable by easy-to-fall-off-of elevators.

Gladiators with Guns II v1.1

A pretty nice multilevel arena, with interconnecting narrow passageways and back elevators. The only problem is, the extravisions all over this map make navigation quite difficult... readme says the map was built while the author was sick, and felt like a bob with crack-vision, but I wish he hadn't taken it out on us... without them, though, the map is quite enjoyable. Comes with a pretty tasteless joke map... you'll need to see it for yourself. Update removes the annoying extravisions.

Jafa v1.1

Jafa is not this map's real name-you'll have to download it to see that (several of the characters cannot be reproduced with HTML), but it's a pretty nice map, anyway. Spectacular to look at, although for carnage games, it might not be laid out with serious death rates in mind... as a KOH level, though, it's quite good. (If only all the textures were aligned...) Looks like the lighting might have been improved for this version (and a lot of the texture misalignment is gone).

Lantern

A pretty slick little arena with a dangerous hill. (It's designed to look like a lantern... but what that really means is that shooting out from the hill is a risky proposition.)

Newton's Folly v1.0.1

Heavily inspired by What Goes Up (M1). There is some texture alignment needed, and the bobs can be seriously annoying in net play, but this is a pretty well thought-out map. Most areas are vulnerable from multiple directions, and there are very few (if any) resting places. Keep an eye out for secrets... some of them can make inter-area travel much easier. Update aligns most of the misaligned textures.

Passing AirWhales

An extremely playable variegated arena. Lots of platforms, but jumping distances have been planned quite well, and the alert player can use pillars and tunnels as missile blocks quite effectively. The teleporters on the bottom bring you up to sniping positions on the outside pillars... anyone trying to stay on the low hill should keep a sharp eye out above.

Carnage In Wonderland

A three-ringed map, with elevators providing inter-ring access. The doors are a bit strange, but maybe that's where the level name comes from... Don't get stuck in the outer ring, there's only one way out. Ammo placement seems to be geared towards 2-3 player games.

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