You start in one bunker, and the object is to make it to the other bunker. Problem is, there's an awful lot of baddies in the trenches between here and there... Set up as a solo level (only one starting position), but could make a good net level for big groups.
Once again proving that Waldo World was Bungie's most popular M1 net level, here's another version of that beautiful arena. This one's outdoors, and sports M2 niceties such as vistas, whistling winds, and shootable lights. Oh, yeah, and a shotgun...
A couple of converted M1 maps. There's an interesting port of Arena (looks like you're going swimming, but you're not), and a port of Halls of Death which is a bit hard to play in low-res due to the texture choices.
A mostly underwater map, which might be boring, except it comes with a physics model which allows firing of weapons. Lots of fun... (I wish the bobs would shoot underwater, too...) This doesn't crash my 68K machine, but it doesn't play, either-it just sits there (all sounds audible) with no visible image until I quit.
This is Axiocranium with a twist. Map's the same, but there are lots and lots and lots of bobs, and with the enclosed physics model, some of them don't like you very much... You've got to figure out which ones. Nicely frenetic. Contains the original Axiocranium (v2), also.
Another port by Chris Silverberg. This one doesn't seem as dark as the original... but that could be the difference in machines. (I played the M1 version mostly on 040's.)
A small arena with a neat little novelty first seen in one of Fusion's M1 maps. Looks better in M2, in my opinion... PPC-only (zero-length line error).
A very big map, mostly underwater. Some nice tricks. A little bit of texture smearing in a couple of places, but nothing horrible. PPC-Only (zero length line).