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Anybody's Son Will Do

A three level solo adventrure, well, really just one. The first one is a introdutory level and the third one is a bonus net level. This map is hard just because of the regeneration rates. Don't try to kill everything, they will just keep coming back. Texture alignment problems along with flow being obsturcted but some ideas I haven't seen before. I ran by one door to a upper level at least 8 times before I saw it. (map mode, duh!)

Camelot v1.1

A large net level that is the best castle w/moat that I have seen yet. The texture patch that comes with this map fits the concept very well. Some really good architectural design here. Flow isn't too good in some spots and I got stuck inside a un-textured elevator, ( I have enclosed a film) but to be honest I was overtaken so much by the design that I overlooked it. Download this one just to see the castle with these textures. I am not raving over the texture patch as much as the design. Check out the catacombs (screen shot) while your at it.

Die Hard 1.2

A single level solo map with a built in physics model. The bobs are changed and you better make sure that you stock up before you do battle with them. The story line is pretty good and it makes sense with the bobs being so radical. Construction is good but the homogeneous texture choices really gets to be a little too much. Flow is ok, but you will need to find the chip insertion places. I found it no problem to find where the chips where, it was just where to place them. Worth you download for sure, take your time and watch out!!

Hammys Demise

A very large net level that is quite fast in spite of the sight of line areas. Some very tall and large arenas with maze like hallways that connect them. Some water pools and transporters come with this one. EMFH would be best, but this level is flat and very huge, so make sure you have 5 or more.

Hand Grenades

A pretty good shapes patch for weapons. This patch will give both of your fists a grenade in each hand. The only sequences that looked a little strange was the grenades in the hands sequence. These grenades bounce just like the cyborg mines and if you are too close, watch out.

Harmonio v1.0

Another large net map from the maker of Llamas. Again, a very fast net map with some open area's that can serve as arena's. Some "back doors" that lead to some great places to sneak up on your net friends. This map is detailed but at the same time is very fast. Just a couple of items disrupt flow. And these items where either on purpose or for the sake of the geometry of the map. Will support 4 net modes, a very good download.

Hyperhill v2.1

A update of a previously posted map. A small square net level that supports KOTH very well. Four enclosed small rooms are hooked together by a exposed ring that runs around the arena. The rooms provide access to the hyperspace area, ammo and transporters can be found there but you will also encounter the Guardian. So make sure to be careful. This update makes access to hyperspace easier, a 5D effect.

Up Periscope 1.9

A good solo map that has some really good light sets and some innovative use of pattern buffers. Some of this map was very good and some of it needed some more tweaks here and there. The common "sand" texture is a little overdone but the authors light sets really helps with the textures. Some more could be put into the story line-where to put chips and why you are doing it. Transporters are essential, but they will take you a bit to find, they are not the usual textures. Be fast with the terminals, aliens regenerate pretty fast.

War and Pieces 1.21

A single level solo map that has many dead ends in it. Construction and design is really quite good, but the flow keeps getting interrupted by transporters or dead ends. Design is definitely not the problem with this map, just flow. Terminals didn't work so don't think it's you. Maybe a update will fix them.

Hell Hole v1.4

Be advised that this version sucks. You have sticky polys, bouncy polys and so many sprites the monsters you are fighting just disappear while still raining death down upon you. Download V1.4 to see what NOT to do as a mapmaker, download V1.5 if you want to acutally play it.

Justifiable Hypocrisy

Another large net map from the mapmaker that puts these things out faster than I can get them up. A center hill area, (sort of), where the hill is the second floor. The third floor allows access to the ring, that kind of goes around the hill. This, IMO, is the fastest net map the author has make yet. Some pretty cool light sets and his construction design is NEVER along the normal arena, wrap around ring concept. Some lower hallways that are perfect for those that like to hang out and wait for other Marines to blow away. All types of net modes supported and will hold up to 8.

Operation Boombastic

A single level solo map. This map, in a different sort of way, could be played and reviewed as a mapmakers beginner type of map. Grant it, some of the texture choices aren't the best in the world, but, the construction of the water area and the stairs was very good. Sounds were at a minimum, not a whole lot of different light sets, but still a playable map. It is hard to get through due to object placement, but you get just enough ammo and just the right amount of space to maneuver in. This one took some time just on normal, although it is a short episode. Not a bad first map...

Octavius v1.0

A very good practice map that is used by the author to test all the physic models he receives for the physics model archive. This thing is not very big but you will have to keep moving and firing to stay alive. You could play it with aliens off for small net.....EMFH would probably be the best call with this one.

Speed Bump v1.9

A large net map designed for speed. When you first enter this map you can tell right off that it is not made to win accolades for texture choices or detail. Very large square arena with a hill , with some very large halls that are at different elevations that connect via the arena. A small wrapping, enclosed hallway wraps around the whole map. Speed was the issue here, email the author info so he can expand on his concept. You also get a screen saver level, pretty cool idea..where expload-da-bobs do a never ending suicide trick.

Stazipoilzei

A well designed net level. Four outer pools surround this semi-oval map. Except for the media and some outer slow elevators to the outer ring, a fairly fast map with good flow. The hill is centered with a 4 sided pillar that acts as transporters. A very small ring wraps around that exposes itself at the corners. Then wrapping around that are the pools and landings in between. Geometry at times is very good and the long stairways from opposite ends of the map are well thought out for speed and fast access to the hill. Enough ammo and weapons for large groups, KOTH, EMFH and KTMWTB fit this.

The River Bed

A large one level net map that shows some very good attention to detail. Light sets, speed of the elevators and heights are all thought out in this map. EMFH seems to work best with this one. Definitely learn the map beforehand, lots of hiding places and corners, etc... Very good in construction and design.

Montsegur

This is a runner up qualifier in the Marathon Map Making Competition for the Best Single Player category. The story line pick's up from the Robert Blake time line from M-2. You are on a trek to retrieve a chip and repair.

Quigleys Olympics v2.0

This author is continuing to make large net maps that are designed well, good construction and very good attention to detail. At first I really had a hard time describing this one. A castle like hill in the so-called middle of the map, with some outer areas that contain ammo/weapons. KOTH, EMFH and KTMWTB works best, and you can find the ball on top of the castle. You better have 5 or this one is going to be slow...........Good design again. Pump this author some email, I believe he might start making solo levels. He definitely has some great ideas for maps.

Slice Me Nice

A very large solo map that has some pretty cool tricks in it. Your job is to release the BoB's that are being held captive. Great detail with light sets, construction and with flow. The way the BoB's finally get released is cool.

The Devil's Workshop

A single level solo map that will make a grenade hopper out of you if your not already. I had to go through this one many times before I finally found the end. Search every corner on this map, the author has put in some rewards if you search hard enough. A interesting story line where you are a general that has been sent to a planet to investigate why a scientist has disappeared. Flow is interrupted with transporters and terminal transporting. This was the biggest obstacle I found with this map. It really takes you through some great ideas and then you flip a switch and transport.

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