The bug free version of the map, with new and improved outside scene plus a secret area. The minimal version with a recharger and sewage pillar in the middle is here as well as a simple version with just the ship out side added.
The first map is the original concept, a huge jarro hanger filled with invisable sp'ht. The second has a pilar of sewage in the middle as well as a recharger added in.
A remake of one of Doom 2's solo maps (no working terminals though) originally made for M1A1 by Raul Bonilla. It is now offered separately here as a 3rd-party map for the Mac release of M1A1. The original was released with M1A1 Mac v1.0 as a secret level. Drop Raul a line and thank him for the Doom 2 memories (and all his other fine work).
A remake of one of Doom 2's solo maps (no working terminals though) originally made for M1A1 by Raul Bonilla. It is now offered separately here as a 3rd-party map for the Windows Special Edition release of M1A1-SDL. The Physics will crash the official version of M1A1-SDL, but "Entryway for M1A1-Mac" should work with this version just fine (as long as Stuffit for Windows expands the archive as a MacBinary file). The original was released with M1A1 Mac v1.0 as a secret level. Drop Raul a line and thank him for the Doom 2 memories (and all his other fine work).
This little Shapes Shuttle allows users of M1A1 for the Mac to update their M1A1 Shapes file with a Moonscape landscape. This will fill an unused landscape slot in the M1A1 Shapes file and will thus not show up in-game. However, custom maps for M1A1 will be able to utilize the new texture. Hi-res versions of this texture are available for the SDL version in the Marathon Revival Bonus Pack found at orbitalarm.bungie.org (but these may also work with the Mac version - untested).
Remember the 'texture enchantment pack'? An amazing piece of work altough not all of the textures were made in High-res so I made some more original high-res infinity textures, and a lot more other cool stuff to make Aleph One what Aleph One can be.