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Marathon:RED -SDL-

An Aleph One/SDL conversion of Marathon: RED. Converted by Craig Caroon.

Mare Ceti -SDL- 1.1

An Aleph One/SDL conversion of Mare Ceti v1.1. Converted by Craig Caroon.

Missed Island -SDL-

An Aleph One/SDL conversion of Missed Island. Converted by Craig Caroon.

Montsegur -SDL-

An Aleph One/SDL conversion of Montsegur. Converted by Craig Caroon.

Rising Sun -SDL-

An Aleph One/SDL conversion of Rising Sun. Converted by Craig Caroon.

RED MML Resources v1.02

A bunch of MML resources in a ResEdit doc... paste these into a new version of Aleph One, and presto, you can play Marathon: RED with OpenGL. In the words of the author, "...not only does everything work, but the cannon and microwave should have quite a bit more bite. As if they really need it." Lots of folks would argue that they do... in any case, try this out; RED is a pretty amazing package for Infinity, and should be even more impressive under A1. Version 1.01 fixes a small bug in the BNDL resource. 1.0.2 eliminates the "Aleph One cannot be updated, because it cannot be found" proble...

Clovis' Mausoleum v1.1

A fragment of a solo map, overhauled for net play. Has some interesting flow, and plenty of weapons (and baddies for practice). This version REQUIRES the TI Addon for Aleph One... it plays very nicely under it. 3-5 works really well.

Carnage Time Arena - BNG Rugby v3.0

A simple, diamond-shaped map with a raised walkway down the center. Teleporters at either end let you jump back and forth between the areas separated by the walkway...

M2 Shapes Shuttle for Aleph One

A shapes shuttle that contains M2 wall textures (and M2 landscapes); install this into a spare Shapes file, and you can play M2 maps in Aleph One with their original textures. Very simple... very useful. (Scenery is not included... but this shouldn't be a huge deal.)

Fuxource v1.01

A tool for migrating changes made with Fux! back to the source code. Now your customized M2 or Infinity conversion can benefit easily from the advances in the Open Source builds! v1.0.1 fixes a small typo (that messed up the physics tables), adds the SMG shell casing, and moved all name lists to STR# resources.

Evil/TI Addons for Aleph One

ResEdit files containing resources to turn Aleph One into a functional engine for Evil and Tempus Irae. Simply open a fresh copy of Aleph One, paste in the resources for the game you want to play, and drop the resultant file into your Evil or TI folder.

The Core (G4 or better) v0.9

This is a large circular arena, with grandstand-like steps around the edges, a towering, climbable hill in the center, and some tunnels for navigation.

Burning Clutch v1.0

My goodness. 8 rooms, 8 layers. 328 polygons of goodness. You could probably come up with a more convoluted use for 5D space... but it would involve small dark men in overcoats, and octopi.

Siege of Crumus'mar Demo v1.2

A four-level preview of an upcoming scenario, plus 2 net maps. This is being released for Aleph One because the mapmaking's complicated enough that Infinity can't handle it (long line-of-sight errors).

Balance of Terror v1.2

Hmm... this one's not really classifiable. It's designed as a teams map, with very fixed goals. On the plus side, the goals seem pretty cool, the level design is quite good.

Show'em that You're a Tiger v2.1

A dramatic enlargement of an old Infinity map... the readme still doesn't make that much sense (it suggests this is a small map), but the level is quite interesting.

Polyus Maximus

A 1023 poly experiment. It started as a test of the limits of the Aleph One engine. It ended as a very playable single level solo map.

th'shmooze factor v1.0

Another 5D offering from the world's only fisheye aficionado. This one is a small room with 4 pillars... 4 times. Confused? Try playing. And beware... he's shooting for 8 layers.

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