fileball.whpress.com
All Years

March 1995

S M T W T F S
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

April 1995

S M T W T F S
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30

May 1995

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31

June 1995

S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30

July 1995

S M T W T F S
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 31

Timeline

DcBob´s Map Pack v1.0

This is a little collection of netmaps that i have been storing on my HD for some time now, so ignore the creation date cause i don´t remember when i did this. This map pack includes the maps:

- Dogfight Netpack (9 level netpack)

- The Great Temple Of Madness

- Jungle Tech

I dont remember the names of the maps in dogfight netpack but this netpack is not the same version as can be found in the archives at b.org, this version has 2 minor bugs fixed. I hope you enjoy my creation.

***End Of Transmission***

Don't Disturb the King v1.0

A small netmap primarily for king of the hill play. It was created with the intent to test out floating polygons and on/off teleporters in netplay.

Voyager 7 v1.0

A seven-polygon netmap originally submitted for the Simplici7y contest. Good for 2-3 players.

"Acid Jazz" for Inf./A1/Evil Final

"Acid Jazz" was originally created for M2 on March 06, 1996 by Fusion/Pfhyde (Zach Norwood). It's been converted for use with AO, Infinity, and Evil. A very cool, "organically"-designed indoor and outdoor arena with lots of stairs, four levels, a water trap, and some really *outstanding* gameplay.

"Acid Jazz" for Tempus Irae Final

"Acid Jazz" was originally created for M2 on March 06, 1996 by Fusion/Pfhyde (Zach Norwood). It's been converted for use with Tempus Irae. A very cool, "organically"-designed indoor and outdoor arena with lots of stairs, four levels, a water trap, and some really *outstanding* gameplay.

11th Hour v1.0

A big, wide-open arena with some cool tight passageways around the outside. Teleporters everywhere... you'll probably have to play it a few times to get the hang of what brings you where. Sizewise, would easily fit 6+, but weapons seem tight for 4 or 5.

Circular Dismemberment v1.2

A tiny arena with a raised ring around the outside. There's a 2x recharger in the center... but it's pretty hard to use without being SPNKed. Unmerged.

Drak's Netmap Pak for ? 1.4.1

7 levels, created a while ago and tested on the Testing Grounds but never in included in the Archives. Submitted by Scott Noblitt, in an effort to get good maps released. I KNOW I've seen the first map before, but I can't for the life of me remember where. These were originally built for the now defunct Hadar's Alliance scenario. Flow is generally quite nice - emphasis is on fast movement (even the hallways are wide). Plenty of ammo.

Pages