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All Years

March 1995

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Timeline

Siam 1.0

So there's this guy, see? His name is Hamish Sanderson, and he's done a lot of messing with Marathon. And in April of 2000, when bungie.org ran a mapmaking contest called Simplici7y, he decided to enter it. But there was this problem - his map, while very cool to look at, didn't work very well. You could run through other players in places, and shots would stop working after a while... he tabled it. A year later, he dusted it off, got some poor fool to help debug it and playtest it, and dumped out on you, the unsuspecting public. It's pretty amazing for a 7-poly map... would definitely have won an award in the contest, had it not been a year late. Cool scenery, great flow, nice weapons tweaks, and a couple of surprises add up to a pretty fun map. Try it out. (More than 2 or three players and it's just a suicide fest... but what do you want for 7 polys?)

Sparks in the Engine Room ? v1.0

A pit with wild lighting- does a good job of hiding snipers on high. Watch out for that ammo cache! Unmerged.

Spokes of Carnage v1.0

A two-level wheel. Plenty of ammo and weapons, easy cover. Movement (due to the small size and the teleporters) is very fast.

Sylvain's Netmaps v1.0

5 levels, created a couple of years ago by a mapmaker who disappeared off the net. These are being released by his primary beta tester, under the assumption that it's a crime to waste good Marathon levels. (And good they are - most have an organic feel, with lots of curves, and a huge amount of vertical complexity.) Some funky physics stuff on some of the maps - but generally, very nice (large) maps for bigger groups.

The Pit 2001 v1.0

Complicated, funky spaces, lots of stairs. Takes a little while to get used to - figure out where you are. More than enough ammo and weapons for a huge game - tight enough (once you get used to it) for a small one.

The Stadium (SM) 1.0

Big open (dark) pit, lots of running rooms on the outside, more rechargers than you can shake a stick at.

Yadda Yadda Arena 2.5

A huge open arena, with raised corners, a central sewage pillar (for climbing), and some outside passageways. Probably better with larger groups. Unmerged.

You Can Run... 1.0

Double-level map - the bottom is a pillar-filled arena with lots of hiding spaces. The top is a ring around the outside, with teleporters and stairs jumping between the two. Dark. Unmerged.

Stormy Weather v1.0

A simple simplici7y map (meaning it has but 7 polys). Sound's a little funky (there are a couple of polys with no sound, leading to some jarring transitions), but it's got decent flow for a tiny map - be careful, the elevator leading out of the moat isn't as responsive as you might think (it's easy to get spanked down there if you think you're coming up..).

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