fileball.whpress.com
1999

November 1998

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Timeline

Hostile Takeover final version

Well, here's someone to keep track of! Concept of "Corporate America" in Space as Terminals speak of/depict our typical screwed-up, downsized, can't get it today, it's out-of-order and on and on Company. Laughed so hard this description writer almost fell off the chair! Thank goodness for some very good humor and an excellent and very much fun to play scenario. Ten levels with the last, well, you'll see! Mr. Simciak tells us he took two years to complete and the preciseness and attention to detail shows it.

Keep Running v1.0

Somewhat of a square map with hidey holes. Author says he designed on his laptop, no easy task. A few scattered Pfhor for practice runs. Supports 8 players as that is how many are in Allen's group. Good mobility, no rechargers, one life canister to be seen.

Keep the Home Fires Burning

This one's a keeper, one of the best. A five-level scenario (six, if you count a little cutscene level) with superb mapmaking, beautiful architectural touches, great flow and monster placement.

Labyrinth Ch.2;Not Doing Well 2

A v2 to the first Labyrinth Map here on the Archives. The Japanese artwork is gorgeous. Of course Mr. Yasuda lives there! Normally when we see Labyrinth we run screaming for the airlock! And, a labyrinth and a Vacuum level, how cool is that! A three level scenario with the first being an information/transport level. When you get to the real deal & bring up the Map, if you don't gasp in awe at the complexity you're not grasping the situation here! But surprise surprise . . . this baby moves right along, plenty of air.

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