fileball.whpress.com
2001

November 2000

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December 2000

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January 2001

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February 2001

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March 2001

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Timeline

Aero 1.0

Small & fast map with lots of altitude differences. MOTM Jan 2001.

Illumination

24 levels, some simple, some more complex... all quite playable for small to medium groups. Emphasis is on movement... and it works well. With 24 maps, your net group shouldnt' get bored too quickly...

Portal of Sigma Demo

A one-level (okay, two if you count the intro room) demo of an upcoming scenario. Portal of Sigma is a Big House inmate, and a promising one.

Rocket Launcher

A square level, with a bunch of fake walls, and hundreds and hundreds and hundreds of rocket packs. Internally, the level is called 'Die', which is relatively accurate - you can't always see what's coming at you, because of the fake walls.

Waterfall Arena

A square arena, with a trough around it... and a water elevator to bridge the gap. Obscene numbers of objects/baddies complete the picture.

Blunt Hop 1.5

A 7 level nethop pack. Every single one of these maps is worth playing on its own (well, okay, the vacuum level's sort of a pain in the ass), together they total a monstrous netgame potential.

Grendel Manqué v2

An upgrade of a 5 map collection - it's 15 maps now. Emphasis is on lighting and special effects - maps are very pretty to look at.

Return to Marathon v1.0

In March, 1999, Antonio de Llamas released a single level preview for an ambitious project he'd undertaken - Return to Marathon.

Last Survivor of the Nostromo v2

A couple of years ago, ydnar offloaded the last of his Marathon detritus, a very impressive (though slightly unfinished) map called Last Survivor of the Nostromo. Recently, oogaBooga decided to polish it up.

Pfhive Pack

5 levels, focus is on vertical movement. Everything is fast - hesitate and you're lost. (Elevators, for example, generally visit a level for a second or two - time the jump-off, or head back to where you started.

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