fileball.whpress.com
1997

November 1996

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Timeline

Go To Hill

Probably best designed for KOTH, tag or KTMWTB. A very large net map with enough nooks and crannies that less than 5, would make it real slow. Some 5D with this one that made for some cool visual effects. The Hill is accessible through levels or ledges. No sounds to speak of.

MI Carnage Palace Deee-Luxe

A very good port of the Bungie level Carnage Palace Deee-Luxe. The texture set gives it just the right touch. Fast carnage or hide out to blast away.

Mindbender

Just what the title suggests. It's been a while since I went to the map mode this many times while going through a net map. Secrets with this one that has some pretty good rewards. But, again would only support a few net modes and so large that it would be slow with small groups. With 7 or 8 it would probably be fast due to the sheer size of this thing. Some of the textures lend themselves to be confusing at times. No sounds to speak of.

Carnagey Hall

A medium sized rectangular level that despite the polygon effects is still pretty fast. A raised walkway around the edge and across the middle of the lowered carnage area provides for some high carnage totals. Again the author suggest using the "DASH" sounds patch along with the game.

Checkers

A small solo level that one should not play if you have a headache. The author suggest's this in the readme and he is telling the truth. The entire level is made up of platforms that are constantly moving and you goal is to try to stay alive against the BoBs. BoB's is not what they seem thanks to the physics model that comes with this level. I doubt if this could be a net level, thus the solo tag. Two versions, one with a lower ceiling and a different hill, if that's what you want to call it.

Dash's Sound Patch

A very good sound patch that was made by the author to fit a dance type of net level. It also has some other techno sounds added to it.

Niagarena Falls

A very large net level that has some neat tricks to it. A couple of water chutes (cannons), a couple of transporters and some very deep and big water areas. Just like the title suggests. No Flechette, the author did this on purpose so the level would play in Marathon 2 as well. You will have to go swimming to get the guns you need, and ammo.

Potato Ball

A good idea that seems to be the thing to do right now. A small arena complete with a audience (aliens) in the bleachers and with 2 blue s'pht as ticket takers. Sounds interesting, huh?? Those Potatoanus' are the balls and you job is to blast it into the opposing goal. You start in the locker area right next to the showers, then you progress by the concession stand and then into the arena. Pretty fun if this is your type of Marathon.

Ravedome

This is a cool map. A very big large net level that has a opening splash screen of "Let's Dance". From this point on you will be really inspired to start making maps. The visual design of this map is excellent and you will really feel like you are in a techno-club. You can try this one solo but even with eight it is going to take some patience. Along with the theme of the map the "dash" sound patch fits right in, and it fits very well. The whole map is built on a techno-rave dance club theme and the extras that you get are gr...

The Collective 1.3

A pretty good three level solo scenario. The first level will tax you and don't feel alone if you find yourself standing in the beginning room scratching your head. We've been there too. The second level has some good tricks in it. This update fixes a major smear when the "flood" happens. The third level is lava based. Save everywhere you can, you'll need it. Some tightness at times and some homogeneous textures in some areas, but not bad when you consider the tricks that are added into the second level. The pfhor fighters come in a different color-worth the download.

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