fileball.whpress.com
1996

November 1995

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December 1995

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January 1996

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Timeline

The Green Hills of Death

Very, very green, and very, very dark, with a very, very large number of fighters.

The Infernal Machine

A couple of large rooms on one side with a jug in 'em, some really stupid bobs that insist on freeing that jug, and a nasty crusher. There are very good reasons for braving the crusher... like the jug.

Carnage v2.0

A small, and I mean small stair/plaform type arena. There is some texture smearing on this one that you can see in the film. I think the biggest reason for this is the large number of polys. If you fall into one of the water pools, well, your history. The top ones I know have some cool things in them but everytime I stopped to check I got wiped out!! Textures are cool, except in the upper stairway I got lost many times. Map consturction is good, would probably hold a max number of 4 players, and this might be pushing it. Update takes out the "stuck-o-pools". You now transport to another poly.

Death From Above Mark II

A very good map, construction is very linear and very well done. Everything is laid out in a east to west type of line and this one, although it might be small in ploy count, can hold up to 6 easy. I really enjoyed playing this map. There are two secrets, well three if your counting and there is great recharge area that can be guarded. Out of all we played tonight I played this one the longest--lacks sounds but has some great lighting sets. You can stand in the dark and the other players can't see you. One fish eye chip enhancement, other than that pretty straight forward. Great map.

Niagara Falls

Probably one of the biggest if not the biggest map I have seen in a while. It is not giant as far as space is concerned but in vertical form; it is one of the tallest I have played. Ingenious idea of using media to allow for long views without smearing. The concept of media/water with space was really interesting. A very unusual map!

A Day In The City

A large square arena that is enclosed by 4 two story type buildings. This is a large map so any less than 3 it would be pretty slow. Construction is great, no sounds to speak of, use of textures sometimes gets confusing, but I got used to it. Weapons are placed very well-so don't expect to be able to find everything right from the beginning. No secrets on this one, king of the hill is possible within the intersection of the middle of the map.

Carnage Among Enemies

A basic stress reliever. This is one of those "kill everything and keep loading". The carnage never stops in this one....what more can I say...

Dirt Devil

At first I tried to play this map without reading the read me....big mistake. This map uses the flame thrower for a jet pack and allows you to waste carnage while floating in space outside of the very small arena. The only problem I had is while you are flying it is very difficult to aim and fry someone. The concept and idea is cool. Check it out if you are into these types of physic's models.

Carnage Collection v1.3

A great collection of network maps. This collection was put together by Jimmy Mitchell with permission of the authors. All of the orginial readme's are included. You will find levels from Frigid to Borzz....10 in all, some remade for Infinity textures. This update corrects some texture problems.

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