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McSlink's Net Maps

9 levels (in 6 maps). Generally very good flow, good object placement, lousy texture alignment. Two (heavily) modified Bungie levels.

Sky's The Limit v2.5

A nice, small, symmetrical arena. Flow is great, and the powerful stuff is a little off the beaten path.

Mars Revisited

This ain't Mars. Well, it has the same layout as Mars, and it's a pretty nice map in its own right, but it ain't Mars... The carnage pit is now a (very deep) pool, brightly lit. The upstairs is open to the air, with vistas... The compilers in the water are pretty cool, but it ain't Mars...

Pfhlush After Using

A very big map, mostly underwater. Some nice tricks. A little bit of texture smearing in a couple of places, but nothing horrible. PPC-Only (zero length line).

Object Placement Editor 1.4

OPE is a quick way to add/remove different aliens on the net levels. Easier than doing the same thing with Mia or MME. This version fixes a few bugs.

Mia 1.0b19

The last version for Marathon 1. Changes aren't documented, but seems to be mostly pallette changes (there's now a Texture popup!). If you've got the space, definitely worth having around.

Marathon 2 Map Specs

From Ryan Martell, one of Bungie's programmers... Useless to non-programmers, priceless to anyone who wants to make extensions for Marathon.

Sneakers Maps

3 maps. Nearly impossible solo (too many aliens, not enough hiding places), but some nice flow mechanisms for net play.

Greg's Maps

7 levels. Quality really varies. Some are quite fun, though... Quag's Keep was very enjoyable, and the last level is just about impossible at normal.

Click Here for Enlightenment

Three maps, 5 levels. One three-pack, normal. The other two are variations on the same map. They both require the textures from the Canyonlands package, and the second one was designed with the Dogs of Pfhor package, as well.

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