Two square open rooms (small), joined by an open doorway. More weapons than the Marines used in Granada. No cover, no secrets... just stand-up-and-shoot-the-guy-next-to-you carnage. Update changes walls from huge floor-to-ceiling windows to white with tiny windows. Also includes several films.
My first Marathon2 levels. I was fascinated by liquids, so thus the reasoning behind these. I was learning new ways of making flow and attack fun. Not very fun now though! Heheh.
One large arena with several perpetual baddies, and lots of fake walls hiding passageways. Look for misaligned textures when you can't get out of a room.
A multilevel arena. The textures keep you from getting your bearings for a little while... and your opponents will keep you from it for as long as you play. Very open, with lots of ways to get from point a to point b. Always check above you...
A small, tall room with stairs around the outside, a couple of protected rooms with big weapons (and teleporters as the only entrance), and sniper pillars. Vertical distance is big enough that you actually have to aim.
A two player map. Each player is in an enclosed space, facing the other across a no-mans land. Death rates will be low, unless your opponent doesn't know how to take cover.
A circular main arena, with a passageway circling it at ground level, and another on the second floor. Sniper ledges with lots of cover are also on the second floor. There are two additional versions of the map included, for smaller groups-one removes the ground floor outer passage, and one removes the second floor outer passage.
A straightforward carnage arena. Two pillars in the center, a sewage-filled passageway around the outside, and some outside ledges. There seem to be some bad walls (poly edges with actual textures assigned, even though it's supposed to be open space), but I didn't get any crashes because of it...
A modification of FrigidMan's Axiocranium (authorized). New secrets, many more baddies, and some really, really death-dealing physics. (Do NOT, under any circumstances, be holding the fusion pistol when it overloads.)