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Kev's Map

Three levels with numero uno a vacuum level. Can't find air rechargers, shield rechargers & the Pattern Buffer, while it saves (only) essentially doesn't work. Triangular elevators are the constant in first two levels with hidden doors to same, but then what. Level three AI says we got you out & then transports to game screen. Not fond of this effort by . . . Kevin?

L O R O F+1

A Fabulous Scenario! A Bronze Medalist! Gee, this one was fun! Read Me gives an apology in that author couldn't get text in and so terms generally don't work. Trust us on this, use caution on action key at center term. Pattern Buffers work. Even so, without terms, this is sooooo worth a download. So much crammed in here, an excellent effort by Sr. Garcia, we highly recommend!

Leap of Faith

We have no Faith, at least not that we'd complete this scenario, but we're in a bad mood today. Read Me states "have fun heheheheheh". 'Round & 'round, get the chip, put it . . . . where the sun don't shine? Or, maybe try harder.

Levelia Map

A lot of mileage in this 68K Map. And smearing too, but you can get through it. When you bring up your Map screen statement is "Don't worry, your just a bigginer, let Bob Dole Do the work". According to Viagra ads we've seen, we believe Bob is involved in 'doing the work'! A kill exercise pure & simple, with those teensy little aliens. Dan should stop listening to all that dinner table politico talk & concentrate on "map making", close the bedroom door and keep going.

Mar 123 Map

Well, this one's fun. Your basic kill mission with all the troopers and other flavors of aliens exploding & flying through the air like your basic Bob's. Two levels, first one hard to get out of. General Mar is the AI, first time we've heard a General say "See Ya!". We suspect Mr. Gregg is fairly new to map making and, if so, he's got a good start.

Marathon2.TCAT

TCAT/To Catch a Thief In the Read me we're referred to as Dudes & Dudettes, told this is cool fun. Not that there's anything wrong with that. In fact, the terms are quite intelligent with Durandal needing help with Boomer, tractor beam problems. This is quite a bit for a one level scenario but it moves along, good assortment of creatures, switches, etc. At the end you find yourself in the most horrendous tunnel/maze-like area you can imagine! You will certainly spend some time here! Early play is pretty good, but oh that last run through. We're wearing out our Map Key!

Missed Island

The Granddaddy of puzzle maps. This map won "best use of Forge" in the Bungie Mapmaking competition, and is a treasure-trove of super-cool tricks. Any serious scenario-maker should have this map in their arsenal of tools. (Yes, it's a tool.)

MN

Nice little Map but . . . Good ammo, small challenge, nice layout, usual cast of aliens . . . then the wheels fall off. At the only Term. At what appears to be the end. It's the damnable ceiling, & then Mr. Mac gives you an error message. We think we finished.

More Real than Reality

Sometimes you want to say things like: "this is another Rough & Tumble edition of the Marathon scenario", or perhaps "this Marathon Map really Rocks!", or maybe just give a bit of advice as in: Caps Lock Down/Control Key Depressed/Run Like Hell! Three hair-raising levels plus one Net. News squibs in terms are wry (those Quake people ick) but spelling in mission objectives could stand improvement. Plumb wore out this Marathoner. Try Fast Fast Fast; with a multitude of aliens . . . coming out your ears . . . they're everywhere!

Mr. Bob's Holiday

We're busted! Mr. MacKinney apologizes for a rather small map due to the fact he has a day Job! This is a great little map, very handsome, and you're the Bob just off vacation. AI is Caspar Gomez Garcia but you can call him Gomez. This is a great fun exercise. Leaning over your keyboard to swim just that extra foot . . . know I can make it . . . umph! And no Bobs! That in itself is worth ****s. Get this one.

Muscles in the Shell

A huge one level scenario. Variety here is tight access and then grand areas. Author says terminals are not worked out but they seemed fairly clear as to where to go, however mission itself is not clear. After exploring everywhere, winding down, following the jillion passageways & taking the myriad elevators one finds those fatal flaws so often seen when an author is inclined to make his Map the toughest ever; compilers that can't be killed or moved, troopers that can't be decimated - you've no choice but to quit and try again. Doesn't change the situation.

Nobody's Fool

Two levels; requires Reeboks, fast trigger finger and outstanding action key agility. Pattern Buffer, also lots of ammo and a price on your head.

NT's WaterWorld

Very clean-looking construction, beautiful attention to detail. KILLER monster placement... literally. (Getting to that first term buffer is a real bear.) The terms are, well... strrange. An adrenaline rush all the way through, though... definitely worth a look. (Don't give up if you die the first 20 or 30 times, though.)

Pinball

Explore the swift moving waterways, give thanks for Mercy Transports, listen to Durandal, who promises no ammo, swim like a fishy. Surprisingly there's a hidden Pattern Buffer here and an additional term you see in passing by "rapid"ly. This INF style exploration does have an end.

Pine View (Hell)

Eat right, exercise, stop smoking and you may understand Pine View. It's Hell. A little ragged in the scenery department. A kill or be killed edition for INF.

Rebel Attack

Good Map, action key oriented on the first of three levels. Primarily a kill aliens & destroy facilities of the "slavers" who are using recycled dead soldiers, ugh! A Read Me and a Spoiler are included in this package courtesy of Mr. Gates, i.e., "created with Word Perfect". Terms are intelligent as is story.i>

Return2TauCeti

Interesting story here, in the Read Me and in the Terms. The story was superior to the scenario but still and all, a good little exercise. Two levels; pattern buffers and, a definite must, a Shapes patch. You meet a "self-thinking" Jugger who is "rampant" and contained in the ParaDome. ooooooooo! You might freeze when you fire a weapon other than your Rocket Launcher when in the ParaDome.

Revenge

This scenario doesn't say it's another version of Texus Stations (UPS), but it is. Think it may be a little easier, maybe by a nano byte. Three levels with a specific mission, and No Chips! Maybe one. Bob's are whacked and dangerous so keep moving. The UPS truck for transport is still a nifty idea. The spelling is horrible but we suspect it's an "English" thing. Will certainly keep your interest.

Rogue Moon

We don't have a contest for most difficult scenario ever! Had we, Mr. Thomas would win hands down, or at least get honorable mention. United Earth Military Complex Consortium is the AI/leader. Opening screen of actual Hubble space photos is impressive & beautiful. Can we get this as a desktop picture? Nonetheless, it's a maze, it's a labyrinth, it's going to take up some of your time. This is a well organized, architecturally interesting bit of map making but oh boy, it is a stinker! The term's are too articulate and full of directions for a poor dumb Marine like us to grasp ...

Ruins

Three levels of a great scenario! This one's a keeper for sure. Read Me is a spoiler of sorts. Opening screen, shades of Star Wars! Term info clear with a slight accent coming from Durandel. You want to be sure to look before you leap on the first level, watch out for suicide pockets which can be avoided using your head. This is excellent game play and will keep your interest as you careen along seeking what you must find and doing what you must do. Great use of space and textures along with cramped passageways and enough elevators to complement Bloomingdale's.

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