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Mirage

The screen shot doesn't do it justice.....The author has now broken the boundaries of what is possible with Anvil. When looked at from a view of original ideas, Chris, in the last 2 days, has come up with some great ones. In the map you are fighting against "ghosts" that are of course the Pfhor, etc.... It is a large net map with tons of ammo and some incredible ideas. (Have I mentioned the great ideas this author has come up with) Download this map to see what the next generation of Marathon engine possibilites are going to be.

Warrior's Way

From the author of Rebel Base, this is a continuing three level adventure of The Last Interceptor. At first I was too crowded with this thing, but a second time through, I found it a little bit more open and after slowing down a bit, you begin to appreciate the work that went into this. On the second level there is a incredible light hallway that was really designed well. I tried hard to get a shot of it, but I kept getting fried every time I slowed down at that point. If there was one thing I can say about these maps it is that no space goes undone. The author uses every available wall, p...

Big Friends

A large net level that has the illusion that you are on a open air station. Bob Hell is what the author calls it and he, if anything, is understating it! The bobs are all nuts in this one and they shoot and explode and etc, etc........Designed best for KOTH. The illusion of open areas to the landscape texture almost worked here. Will support a few net modes and big enough to give you places to hide and at the same time room to maneuver...You can also play this one solo but it's pretty bizarre. Some great tricks with this one.

Crossroads

You are on a exposed station in space. Your goal is to avoid the missiles that are shot at you in slow motion. (And some strange missiles they are!) Some of the baddies are invisible and if you add that in to all of the mines flying through the air you get a whole new way of playing Marathon. The free floating mines, so to speak, will take some rather nifty manuvering or you will find yourself blown up in the air....This is if you choose to play it solo. A letter X design for a net game and could probably be pretty fast...there is a built in physics model and you could use the X for KOTH. ...

Hammer of the Gods/The Chai'etra Saga 2.0

A five level solo adventure that to date is the authors best yet!! A follow up to the Chai'etra Saga Part 1, you are asked to perform many deeds with this one and the tricks with this saga will take you some time. Great story, great ideas and some very good details. I have played through all levels of this one many times and when I received the entire package, I found myself "ammo-less" many times. Be conservative and always go back to check where you have been. The construction and design ideas here are light years a...

The Ka'Fein Clash

A single level solo map that is once again from the same author that designed Amaze Me. This level is a basic retrieve and repair level, BUT, it will actually require you to backtrack your steps many times. Don't always expect the expected with this one. Although the story line instructs you to retrieve some chips, the process that you go through has a couple of twists. Excellent design, great lighting and some fantastic object placement. Sounds could be a bit stronger but to be honest, I am really being picky here. Get this one, all kinds of great design ideas.

"Amaze Me, Live!"

A single level solo adventure that ranks up there with some of the best maps made since the editors were released. This map, the authors first, contains just about a little bit of everything. When I first saw the Pfhor texture set, I thought "here's another one". But, to begin with, the story line is great, the design is great and the lighting was really well done. If you are familiar with PID's "Evil Undead Phantasams Must Die" then you will see some familiarity with the pillar room in this level. Like we all learned in playing PID, the best thing to do is to conserve, converse and conser...

Let's Have Some Fun!!

This is a patch that turns your bobs into Net Marines totin' some mighty strong firepower. If you have never been able to play in a net game with other players, then, try this out.

Texture Patches

These are brick, grass and some other slate type textures that have been made for the authors maps.

4 Steps to Death

A small arena map with 4 starting rooms. The hill in the center of the arena is gradually raised to the top. As the author states this provides some very interesting lift effects while running across. Very simple design that should provide you with some wide open carnage... Great for KOTH and a few other net modes.

Magotopia v1.1

An update of a previously released level...this update adds the texture patterns for the shapes patch. New textures adds grass, bricks and some slate textures....You will need the "All in one" shapes patch to work with the map, Anvil 1.02 is also required and there are three different shape patches. One for Hi-Res, Low-Res or a Alt-Res, which will work for both settings-but not as good.

The Window of Light

A medium sized arena map that has some very impressive lighting details. The center of the arena is similar to Route 66, but the ring that wraps around the arena is quite different. You will need to be fairly fast if you are a keyboard player or, this map will certainly improve your mouse skills. (OR make you become a mouse player) I first tried to fire from the outer hallway and wiped myself out due to the tightness of the hallway. Be careful and remember when firing a spankr where your aim point is!! A good fast map that should provide for some great carnage.

Battle of Que'Fargo

Well, for the authors first map, not to bad. If you download this map PLEASE take a moment to email the author. This is his first map and some of his construction ideas are pretty good. There are misaligned textures, lights suspended from the floor, enough sprites that the engine can barely load the game, and I mean with all memory allocated to the game. So, some typical first time mistakes just like we have all had. (well at least with Pfhorte in the old days) A basic lock and load and blast away level...

3 a.m. Bakery Trucks N' Roadkill

Cool name for a map, huh?? A large square arena with a 5D type of hill. You will have to hunt for the spankr', and this should be a fast map. Small, good flow and lighting is done well...

Big Bake

A small lava based level that at times was too cramped. Some good design and construction ideas here, but, just too many sharp corners to allow the flow to be smooth enough. Physics model again and would probably be best for EMFH. If you end up in a lava pit you might get lucky enough for some rechargers at the bottom. No sounds to speak of...

King Target

Marathon Infinity map only ; uses the SMG in place of the Assault Rife. A small net level with a small partially covered arena. One ring that runs around the arena in a elevated mode that is accesible by platforms and teleporters. Each player starts in ordinance room that opens into the the main arena. There is only one spankr', and be patient when you acquire it. Flow is great on this one..I couldn't find a deadend at all. Sounds are few but some light sets and some fast carnage.

Pantload of Trouble

A very good map for KTMWTB. I found this one confusing at first, but then after some play time, this thing was great. There are so many places to sit and hide for other marines, that I finally fiqured out how ingenious this one was constructed. (I know I'm slow). Some elevated areas that believe it or not has fast flow to get up there. Some transporters that will aide in your play and a trick with some lava that I am still trying to figure out. To be honest, I first thought this level was too tight, but was I ever wrong..download this one to see and have some good ideas for elevated net pl...

Plenty O' Room

Plenty is saying it mildly. This is a large net map with enough places to go that it would be slow and probably boring with 2 or 3. A square arena with elevated platforms, a lot of multiple levels and enough transporters to make you dizzy. Embedded physics again, low gravity and I must say that it was pretty good on this one...

Ring Around The King

Well, once you play through it a bit, it will make a little more sense. Flow is o.k., but at first I really had some trouble with this one. Found a couple of weird things, in fact I have never seen them before. One, a yellow cannister floats inside a textured wall, depending on which angle you look at, and second, the pillars in one of the 4 rooms bounces you around quite a bit. A very small hill, in the middle of media, surrounded by a ring with some rooms at the points. Lots of rechargers here so it should provide for some extended carnage.

Sludge Match

A large octagional arena map built with the Jjaro textures. Really quite fast even when you need to get out of the sewage. Two rings that surround it one exposed to the middle media area and one that is covered. Pillars stand in the media, but all have transporters built into the their bases. Enough rechargers to keep the carnage moving along fairly fast and weapons/ammo seems to be placed very well. Flow is great, no sounds to speak of and lighting is done pretty well, even on low res. This one should provide for some fast carnage and some extended play, just keep alive for a good stockpi...

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