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EvenFlow v2

Three maps. A major Juggie in every one (well, at least one...). Despite that (does my bias against monsters in net levels show?), these are relatively playable... except for the first one. (DON'T leave the main arena...) The third one's actually quite intricate... Update adds a fourth level (pretty simple, but quite fun).

No Parole

Two maps. The first is also the new map in Evenflow2. The second is a seriously frenetic multilevel circular arena. Pretty nice use of Alien textures...

Return of the Cyborg

A sequel to Foreign Legion 2.0. One level, with the ending leaving an opening for one more level. Very heavy on the puzzles... very nicely constructed. Enormous. Author expressed concern that the bar keeps being raised for quality, but he needn't worry just yet... This is another winner.

Seige

A large, (technically) symmetrical level, with open, well-lit spaces, dark rooms, and some tight maze areas. Good for bigger groups.

Wrath of Tycho 2.0

Tycho didn't die when his ship crashed... and now he's back, and he's pissed. He wants you dead. The levels here are not easy, but they tend to be tough not because of good planning, but because of overwhelming numbers of baddies, and lack of ammo. 6 or 7 blue hunters at a time, e.g. Update adds much better term text, a new level, and some tweaks.

Baraka 3/3 Demo

A three-level demo of a 10-level solo scenario. (The first level has been altered a little from the original Baraka demo.) Also included are three net levels, as well as lots of peripheral info... a silly movie (you'll need a tool that can make it visible, like ResEdit), screen shots, sketches of work and info on the mapmaking process. Fun, but it seemed to go by pretty quickly...

You may want to look at the floppy-sized digestible chunks page.

Marathon Revisited

A pretty incredible 26-level scenario from a Danish mapmaker. Quite a bit of new art, as well as art "borrowed" (with credit) from other work... The storyline is conveyed in chapter screens-the terms you find simply contain the secret terms from the original Marathon, in case you missed them the first time around. Some unpleasant tricks are here (save whenever you get the chance, since there are more than a few dead ends), and some silly stuff (pictures of naked women in the marine jail cells, the bobs are now boobs (and pretty well done, too), that sort of thing)

Pacmaps

An M1 and M2 version of the Pacman maze. Very different feel to the two versions... too big, though, to recognize where you are until you go into map mode.

Smiley ID's Maps

5 levels. Very large, generally quite playable. Lots of symmetry, as well as a bit of carelessness (bad textures in places you don't go very often, etc). A couple are very pretty to look at, and a couple seem to use textures gratuitously (that is, there are texture changes that seem to be nothing more than an attempt to get another texture in).

The Splattitorium

A large, pretty arena with a raised hill and a waterfilled outer ring. Don't bother with less than four... you'll never kill anyone.

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