fileball.whpress.com
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December 1995

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January 1996

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Timeline

Chock Full 'O Shots (m2)

Huge. Lots of water, lots of open areas, lots of very, very narrow passageways... horrendously slow on a Q800 at minimal settings. Plan accordingly.

CoyleMaps

Three maps. These weren't submitted-I snagged them off their web page. They're simple-they were designed to play well on a passive-matrix powerbook-but they're fun. And they're quite small. The readme is simply the text of the web page.

M2 Suicide v13

Three levels, all quite a lot of fun. (Swiss Cheese, especially...)

Platforms to Heaven

Three enclosed rings. All the good stuff is on the top one, but you start at the bottom...

Rampfhitheatre

An open arena with waterfilled launch tubes. Now comes in two versions-one containing fisheyes and one without. (Who says feedback gets ignored?). It's a bit slow on non-powermacs, but it's still a blast of a level. The more, the merrier!

1,000 Ways to Die v1.1

This map's a blast (literally). The only weapons (besides the pistol you carry) are the shotgun and the SPNKR. There are enough corners and ledges that you should be able to avoid getting blasted every ten seconds, but grabbing that SPNKR is a bit difficult, if someone's watching... Update fixes a freezing bug.

House of Pain v2.0

2 maps. Modifications to House of Pain. One water map, one lava map.

M2 Pfhorno Lives!

A port of a small M1 map. Tries to give a little of everything to the player-open areas, sniper ledges, narrow passageways... generally good flow.

Net Jumping!

A very cool concept. 6 existing net maps (7, if you count the one that's duplicated) are strung together with terminals. They're all small arenas (Pfhorever, Citadel of Antiquity, others of that type), and when one player accesses the terminal, all players jump to the next level, with all their weapons. This should keep you from getting bored with the scenery.

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