fileball.whpress.com
All Years

December 1995

S M T W T F S
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31

January 1996

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31

February 1996

S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29

March 1996

S M T W T F S
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31

April 1996

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30

Timeline

Axio-WEE

A modification of FrigidMan's Axiocranium (authorized). New secrets, many more baddies, and some really, really death-dealing physics. (Do NOT, under any circumstances, be holding the fusion pistol when it overloads.)

Death By Accident

A large, rather geometrical level. Lots of different areas, with different challenges and tricks. Heavy use of windows-use 'em for sniping.

100 D.P.M.

Seemed an awful lot like a cross between Thunderdome and House of Pain (using HoP's textures).

Carnation

Five very simple levels. Mostly, they emphasize a specific play style, or a specific weapon. Carnage rates are high.

DMMC Archive 10

Three levels. Pfhort McHenry comes with an authentic flag. Intrepid Death relies on fake walls for secrets.

Don't Start With Me!

A small, donut-shaped arena with a series of stairs around the outside, and some notches on the inside. Too small to stop moving for long...

Over The Hill

A small diamond-and cross configuration, with a pit in the center. Stay out of the pit. Textures will make your eyes hurt after a while.

Paranoid Turrets

A multilevel arena. The textures keep you from getting your bearings for a little while... and your opponents will keep you from it for as long as you play. Very open, with lots of ways to get from point a to point b. Always check above you...

Pfhight Like a Man

A small, tall room with stairs around the outside, a couple of protected rooms with big weapons (and teleporters as the only entrance), and sniper pillars. Vertical distance is big enough that you actually have to aim.

Pages