fileball.whpress.com
1997

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Timeline

Be Happy or Not 1.7

Download this map!! Four levels make up this adventure and probably the best part about it, it is designed for co-op play. You can also play it solo. I can't say enough good things about this map. I first played this when it was only for Marathon 2 back last November. The third level really intrigued me, at least to the point of going into Forge to figure out how he did the tricks. There are multiple paths to the end, some easier than others. Save terminals for the solo players. No Dead Ends! and with this Infinity update it basically improves overall game play.

Death Repeats

A large net level that is best played KotH. A very tall and large hill in the middle of a medium sized arena. Access to the hill is via teleporter in one of the enclosed hallways that has ammo/weapons located in it. Will support KotH, EmfH and KtMWtB. If you leave the aliens on, be careful, "they're everywhere"!

Infinity Suicide Bungie Levels v2.0

16 levels that are remakes of partial Infinity maps. These are loaded with ammo, weapons, in typical suicide style. These are done pretty well and should provide you with a high amount of kills and carnage.

Infinity Suicide Original Levels v2.0

10 original suicide levels by Butch Massoni. Some of these are visually nice as well as loaded for kills and carnage. Some pretty cool ideas for this style of map. Give these a try and have some all out carnage...

Kill 'em All v1.3

A update of a previous posted map. This update adds some passageways and adds a 1x recharge. A very good large net map with a pretty cool trick in the middle. It is not a hill! So don't think that the sewage will give you time. This map is best for EmfH and it is designed for it. Some nice visual moments along with some pretty cool tricks.

Thors Hammer v1.5

A update of a previous map posted at Midwest. This version updates a couple of light sets.

Tower of Fear

Two levels, two different styles of play. The first level has normal physics and no aliens. (It does have those Explodobobs). The second level has the "alien weapon physics model" and a different strategy. A very tall, vertical, in terms of world units, map. Can be played EmFh, or KotH. The hill being the lighted poly on the ground floor. Three different main platforms, 2 in the tower and one across the arena. Access is by long staired, weaving hallways. Some of the bob tricks are pretty funny. AND make sure you power up!

Bloody Bodies Running Around

A small network map that supports EMfH, KtMwTB and KoTH. Flow is good and the platforms, etc. are fairly fast. Texture choices were good and there are some great hiding places to perch out and wait to pick off you fellow marines.

Cover Hill

A king of the Hill map with a hill that supports the Marine on the hill. Many times in KotH maps, the marine on the hill has to defend his place, with this map, you have tricks and other ways to help you to stay on the hill. Set with the Pfhor texture this map is visually nice, along with some pretty good flow for trying to be the first Marine on the hill. A good idea along with some great barriers...

Hide and Spank

A great level to use if one needs to learn about light sets and their states. This level is a small network map that gives the player the chance, "to follow bread crumbs" to get to the other marines. The "bread crumbs", are light sets that come on and go off as you enter and leave the areas of the map. Very good idea, and well needed. I know personally that I have been experimenting with light sets, and this map was a good guide. Supports Emfh and KtMwTB.

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