fileball.whpress.com
1997

November 1996

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Timeline

Marathon Earth

The style of this author is unmatched by any map that I have seen since December of 95! This author can take basic polygonal shapes and expand on them to the point that you loose track of the fact that you are in the same geometry most of the time. A three level solo map that is designed to remind you of some earth type adventures. Level 1-Roswell-posted earlier on the hyperarchive, Level 2-Redwood Forest-some cool textures here. Level 3-Hometown USA-(dreamscape)-a complete revamp of Infinity texture sets. Some of these textures are really great!!

Rebel Base/Infinity

A three level solo map, (really two-the first is informational), that has been ported over to Infinity. Definitely Eric Hill style-short, sharp turns, visually stunning and some pretty vicious bad guys.

Same Name Madness

A classic in the realms of 5D space. This map is very well done and there is enough space for some good carnage. Visually another good map from this author...he seems to be opening up a bit as far as giving space for the players. Three net modes supported->KtmWtB, KotH and EmfH. A couple of cool tricks...the author has included his three different physics models with the map.

The Blaze of Conquest

A small net level that is tight at times but visually a nice map. The flow is never interrupted and you will need to keep a eye out for your backside on this one. Up and down aiming will help so make sure that you aren't just gunning for the Marine in front of you. EmfH, KoTh and KtmwTb supported.

Boo Berry Blood Bath

A wild and somewhat large experiment into 5D space. One very wide and long hallway with no ammo/weapons, wrapped about by a mini maze, (walls do not go entirely to the ceiling, so it is still very open) where all of the ammo and weapons are located. Your aim needs to be very good along with your side stepping skills. Basic textures, basic lighting, a medium sized level designed for carnage. EmFH supported...check the film.

Carnage Time

A medium sized net map that has great flow along with some very interesting switches. These switches will open up a small room that is a teleporter that takes you straight to the 2x shield recharge. Two rings wrap around this medium sized arena that is 1.5 world units or so lower. Accessible by stairs the arena itself isn't very large and you will also find a couple of pillars to aide in your dodging. A very fast map with good flow. EmFh supported and should add to some high carnage rates.

Crank Me Pumping Station

A large net map with such great detail that I was truly trying to find out how it was still as fast as it is. Another great level from Carl Lineberry. This thing is so fast that you will miss things if you don't take the time to go through it before a net game. Some beautiful visual designs and great object placement. As you can tell I really liked this one. Supports EmFH and KotH. Some very good and cool ideas here.

Disco Duck

A large net map that is made up of three medium sized arena's tied together with some passageways. These halls could be represented as rings. A very fast map, some great construction ideas and enough ammo and guns for eight. Will support EmfH, KotH and KtmWtB. A great large net map, this author has gotten better with every map. The spankr is present, but due to the tightness of the passageways, etc., your aim needs to be taken in care.

Everybody Dies v2.0

A very large net map that, for it's size, still has great flow. The whole map was designed for flow and this author has come very, very close. A large open area in the middle that has elevators and doors to elevated areas or the one of the other arenas. Some of this reminded me of "A Converted Church" level out of Infinity-anyway about it, this thing has some great construction details. Some maze-like halls get's you from one place to the next, don't get caught in a hall, there's no place to hide. You will need a very large group for this map. Any less than six and you will wander alone.

Audio Levels

A unique set of levels. Two maps that give you the titles that are associated with sounds. The best way to use this map is as a guide when using Forge. It will allow you to always know what sounds goes with their names. It took some time to put this together so make sure to Email the author and thank him for his help. These will work with Marathon 2, Marathon Infinity and Evil: Cursed.

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