3 levels. These didn't thrill me as some have... and Circle Jerk has a bit of smearing if you're looking at the platform next to you as it moves (somewhat unavoidable, given the Marathon engine). Still fun, though...
All weapons and ammo are suspended in midair, and the only way up is inside the 5 water columns of this small arena. Tricky... but a lot of fun once you get used to it.
This is now up to six maps (although two are just the same map with different net options...). One is unstable on 68K macs-use the Ignore Zero Divides program to get around this. A pretty nice mix... small, medium, and large arenas, some nice twisty areas, a bunch of enhancements to take advantage of the new M2 features. Bunch of tweaks (texture alignments, etc.) Now comes with three physics models which make the alien weapon a bit more deadly...
The CS stands for Chapter Screen. This map is identical to the above version of Pfhactory, except that it has a great chapter screen at the beginning of it... I'll leave 'em both up, because the first one contains films and an M1 version of the map that this one doesn't have. Only change in this version is that the 8-bit version of the chapter screen is now in color.
A modification of a modification. This one started with Mars Needs Women, above, and then went on to make a few tweaks. Includes the map he started with (so if you haven't already gotten it, you can get it here), and a list of changes made. This version fixes a small bug that kept the skull from showing up in Kill the Guy...
A loving renovation of Mars Needs Women. This one's better than the original, I think... the only criticism I have (and it's really minor) is that the upstairs may not be dark enough any more. Other than that, though... This is gorgeous.
The second release from the DMMC (12/17/95). This one consists of 10 maps. Two are already on this page (Cruiseman Maps). All the rest were done by the group's president. They are all pretty high quality, small arenas with a nice eye to alien and weapon placement.
You start in one bunker, and the object is to make it to the other bunker. Problem is, there's an awful lot of baddies in the trenches between here and there... Set up as a solo level (only one starting position), but could make a good net level for big groups.
Once again proving that Waldo World was Bungie's most popular M1 net level, here's another version of that beautiful arena. This one's outdoors, and sports M2 niceties such as vistas, whistling winds, and shootable lights. Oh, yeah, and a shotgun...
A couple of converted M1 maps. There's an interesting port of Arena (looks like you're going swimming, but you're not), and a port of Halls of Death which is a bit hard to play in low-res due to the texture choices.
A mostly underwater map, which might be boring, except it comes with a physics model which allows firing of weapons. Lots of fun... (I wish the bobs would shoot underwater, too...) This doesn't crash my 68K machine, but it doesn't play, either-it just sits there (all sounds audible) with no visible image until I quit.
Lots of very long, very narrow passageways, and no real ammo. Comes with a physics model. Impossible without it (the hunters will take you down very quickly), but way too easy with it...
This is Axiocranium with a twist. Map's the same, but there are lots and lots and lots of bobs, and with the enclosed physics model, some of them don't like you very much... You've got to figure out which ones. Nicely frenetic. Contains the original Axiocranium (v2), also.
Another port by Chris Silverberg. This one doesn't seem as dark as the original... but that could be the difference in machines. (I played the M1 version mostly on 040's.)