Another map that doesn't really belong here, but I don't have a better place to put it... This is the coolest trick I've seen in a long time. Ever wanted to make a room your net enemies couldn't figure out how to get into? This is it. Author says you should put this in your maps, and send him copies. Do it-this will beautifully augment almost any level. Comes with a small demo of the technique.
An interesting concept-a non-linear map. You don't have to go from level 1 to level 2 to ... You can jump around. Biggest problem seems to be a lack of save terminals.
2 levels. One big, one not quite as big. Nice layouts. Problems have been fixed, and the new additions are great! These are a couple of very nice levels. (The flow on the smaller one is great. If it didn't have wasps, it'd be even better...)
Another strategy map. There's a room that controls doors and a crusher in another room. The control room is pretty vulnerable. The crusher room has all the goodies. Where will you go?
4 more (will he never stop?). A new version of Yer Out There!, which Butch says is fixed, still freezes our 040's, but it runs fine on Powermacs. DragStrip2 is, as Butch says, "great practice if you go dove hunting." Check 'em out!
4 more (will he never stop?). A new version of Yer Out There!, which Butch says is fixed, still freezes our 040's, but it runs fine on Powermacs. DragStrip2 is, as Butch says, "great practice if you go dove hunting." Check 'em out!
3 more from the CarnageMeister. 2 originals, one modified Bungie level (Ingue Ferroque). Much better than the last batch (IMHO). Mars' Canals is deadly!
This hasn't been updated for quite some time (since before the M2 preview came out), but it still has lots and lots of useful information about M1. In Docmaker format.
Big (3-player is minimum), but well thought-out. Been through lots of revisions. Some nice touches in this latest one (you can turn the lights on downstairs!).