7 levels. So named because he uploaded 10 this time, and three stood alone. These are the rest. On the whole, very well made (as were his last ones). Sort of concept levels-each is designed to be played in a certian way. (For example-Rocket is a low grav level with lots of tozters... built for vertical ambush.) Worth the look for smaller groups.
A very nicely done subway station. Some nice stuff to be found on the tracks, but be careful! Plays much better on Powermacs, due to the large open areas.
Designed to be used with the Aliens Shapes patch and the Giger Textures patch. Basically just a kill-everything-in-sight map. Also comes with a patch for the assault rifle that's quite nice.
Another very high quality offering from Dave Turner (half of the team that produced Hutch). Consists of two parts, both of which can stand alone. The map is a very nicely done, very big arena-like area. Inspired by G4 Sunbathing and a ship loading terminal on the Seattle waterfront. Best with a fast machine. Also included (but not required) is a patch to turn Bobs and Troopers into fusion pistol or rocket-wielding characters. The troopers can be quite dangerous. The bobs are only dangerous if you get them mad. Check it out-you won't be disappointed. Very nice artworK on the shapes patches...
Quite large, or so it seems. The package is so big because the author has included all development versions of the map, along with films for each version.
Three maps, 5 levels. One three-pack, normal. The other two are variations on the same map. They both require the textures from the Canyonlands package, and the second one was designed with the Dogs of Pfhor package, as well.
Designed by someone with young kids who thought Marathon looked great, but were a bit overwhelmed by the complexity of some maps. Simple, but with nice flow.
6 levels (The title level, and 5 bonus levels). Pretty well made, small but not simple. The bonus levels seem to be experiments... some work really well.