fileball.whpress.com

Browse Files

Hell Hole v1.2

Many changes and tweeks from monster selection to more and quicker returns from the Blood Trough. Hell Hole was always meant to be more than just a practice level, it was supposed to be a help to people wanting to test a physics model or a shapes patch. All the weapons are represented here and most of the monsters.

Hell Hole v1.3

The kickass third incarnation of Hell Hole. Practice melee fighting with this level. This is my favorite version from 1.1 to 5. It has more second-to-second gut wrenching mindless horror than any map I've played. Violence is a state of mind, you can see it in a brain as it arcs past you. Become the carnage, experience Hell Hole.

cyensniper.sit v1.0

A simple alteration to the weapons... Makes pistols fire one shot kills, and sets machine gun grenades, to act like slow moving mines.

CyenV1.38.sit v1.0

designed for 3 players. small maps, high kills.

works great with altered physics to have the pistol be a one shot kill.

S'phorn Cross v1.0

A large arena style map with a small, open hill and surrounding windows and ledges to attack from. It is great for playing with anything from 2 to 8 players, due to its unique architecture.

geranimo DETHH jump! v1.1

Carefully tested, lighted and designed netmap for all group sizes. Bug free. No bouncy walls, no untextured spots. Good flow & ammo placement.

2 open areas with some ledges and stairs. Fast carnage, not many hideouts: Campers won't survive in this map...

Chisel: Better Cleanup v1.0.1

Distributed with previous versions of Chisel is an effect called 'Cleanup.' This effect has at least one bug at the time of writing: whilst it removes the correct number of lights from the map, the lights left behind are not the correct ones, merely the first lights in the map. This means that it only works correctly if the last lights in the map are removed. Enter 'Better Cleanup' which fixes the bug, and adds two new features:)

Chisel: Media Munger v1.0

Media Munger is an effect for use with Chisel 2.0 or later that can remap the media in any Marathon 2 or Infinity map to any of the types available.

Chisel: Write Rotator v1.0a2

Write Rotator File is an effect for use with Chisel 2.0 or later that can output any Marathon 2 or Infinity map in the format used by the Freeware program Rotator. This allows you to view any map as a three dimensional wire frame model, somewhat similar to the map used by Descent. It was written to produce a few terminal images and animations quickly, but mostly for the fun of it.

Cinemascope v1.0

Cinemascope is a useful application that can fool Marathon 2 and Infinity into displaying terminal pictures that are twice the normal width. Cinemascope mucks about with your pictures to allow you to use and display images that are 614 by 266 pixels, giving you an image that goes right across the terminal.

Lift Test v1.0

A test map that exploits the Platformer Chisel effect. A lift that connects two rooms that is open on all four sides. This map is totally indebted to the amazing map hacking of Jason Harper.

black surge v1.1

VERY small map in the veins of "poorly built spaceship" (GRENDEL). 8 player locations but will get crowded with even 4 players. Not many netmaps are this small, check it out if you want tight action with small groups. HUGE KPM rates guaranteed

version 1.0 didn't have skull and hill marked. this is now fixed

mr. Spade's Office v1.0

simple but not symmetric arena-style map. Nice design but not my best stuff... Anyway it should be a decent KOTH map.

BUG FREE or I owe you my balls

Ode To Pombero v1.9

O.T.P. v1.9 contains 11 heavily play-tested net maps designed for 2 to 8 players. Flow is unimpeded and play is gushy fun. Included is “YooKeeBang”, a KotH missile-munching favorite.

Moon Games v1.2

Small map, 4 connected rooms with 2 smaller rooms connected by a stairway. 2 films included to demonstrate the carnage held within.

Pfhive Pack

5 levels, focus is on vertical movement. Everything is fast - hesitate and you're lost. (Elevators, for example, generally visit a level for a second or two - time the jump-off, or head back to where you started.

Pages