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Created by W'rkncacnter

CTF SDK v1.0

This download contains instructions on how to make dual textured CTF maps (so that you can have red and blue bases), the shapes file to use with Forge, and a texturing script. To make a good CTF map, you almost have to make distinct Red and Blue bases so that players don't get confused. If you plan on making CTF maps, this download will help you out a lot.

Because using Chisel isn't real easy, I have decided to put this SDK together to make it easier for people to create CTF maps. The readme explains everything you need to know for creating maps with lava and water textures.

Hell If I Know v1.2

This is a CTF map pack containing six maps. Every map should be used with the CTF(lua) script. The readme has a short description of each map.

Changes in v 1.2

- Replaced an unbalanced map with a new one.

- Updated it to work with CTF v3.0

Changes in v 1.1

- Made it so that you can view the map in single player without running the script.

- Changed to a zip file to make it easier for non mac people to uncompress the file.

Sinister Boiler v1.0

This is a CTF map I made for the lua version of CTF that I released. It works fairly well with 4 players, but it's even more fun with more. This map should be used with the CTF lua script which can be found here: http://fileball.net/marathon/item.fb?287104983. Enjoy!

CTF(Lua) 3.0 v3.0

This is a lua version of Capture the Flag for Aleph One. Since Aleph One's built-in CTF was complicated to make maps for/host, and it wasn't fun, I decided to make this CTF script with lua. There are 2 teams, each with a flag. The goal is to capture the other team's flag and bring it back to your own base. There are several reasons why this lua script is better than Aleph One's built-in CTF (being able to run with flag), so I hope you enjoy it.

Stair Fortress v1.3

Stair Fortress is a map that has many different staircases leading to a central area that is sort of walled off from the surrounding area. It should make a good EMFH and KOTH map with 4 or more people.

Version 1.2 changes 2 things. First the lighting in the first map wasn't so great, so I almost completely re-did the lighting. I also made some slight changes to some item placements.

Version 1.3 adds a step to each window from the main inside area so that you can jump out of them. It also widens the steps in one area.