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Deeper In

Big. Really big. Lots of hallways, some dark, some not... a few large rooms to blast people in. (Most of the hallways are big enough for blasting, so they're not completely necessary, but...) Doors and elevators are quite slow, so don't count on a fast escape if you run out of ammo...

Exercise in Perversity

A small, dark, seriously 5D map. I'm not kidding... the whole thing is repeated several times. Don't play this unless you're good at spinning around... folks will come from behind pillars on a regular basis. Carnage rates will be horrendously high, even with the invincibilities... there are fusion pistols everywhere.

Figure ƒ

Small map but well laid out. Recommended for two players (because that's the number of computers author has access to). Plenty of goodies to re-up your health. Sniper slots, stairs. Might just be really fast & furious! Oh, Arend is 3rd place winner of the Frog Blast the Vent Core contest & is awaiting his "bucket o' guts" prize...

Fletch

Large rooms, linked by doors that look like walls... vertical travel is facilitated by sewage columns. The physics model is pretty heavily weighted to the carnage end of things. (Be careful with the grenades, and with the second trigger on the fusion pistol.) I especially liked the second trigger on the alien weapon.

For Ever and Ever v1.1

Comes with a bizarre readme that covers most of the other stuff this author has done, and gives one line to this map. The map itself is a pair of circular arenas, overlain in 5D space. They're different enough in looks that you shouldn't get too confused...

Hot Stuff v2.1

A simple, nice-moving level consisting of a lava pit surrounded by two tiers of hallways. Update is a major overhaul, doubling the size of the map. (There are now two rings on each level, instead of one.) Once you get a feel for the flow, this works very, very well. Latest update tweaks platforms and objects, moves the hill.

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