fileball.whpress.com

Browse Files

The Kanjah Crisis 2.0

A pretty well thought-out level. There are a few annoying glitches, but nothing fatal (even on a 68K mac). A lot of running back and forth...

Where am I?

This one looked interesting, but I got freezing crashes twice during testing, and gave up.

Devil's Island vb1

2 maps, sort of variations on a theme. Simple arenas, but with ledges and dropoffs that provide cover. Pretty nice for small groups... Upgrade adds an online readme (it's in a (bunch of?) terms), and a few other tweaks. Poetry during netplay... a new concept.

Hop This!

A King of the Hill map designed around the concept of missile jumping. (It's not totally necessary, but it will give you an advantage...) The hill is overlooked by a couple of shelves that make nice sniper ledges...

Land of the Small 1.1

A major update on a very early M2 map. The readme is actually included in a comm term... The biggest problem with this map is the lack of trigger polys. (I was able to run all the way through it at Normal without ever shooting anything-only about half the baddies even woke up when I came near.) Fire a shot, though... and you'll find out how hard mini-fire F'lickta can be!

Marathon: The Spank(ter)ing

2 Maps. (One's actually pretty small...) The first one's pretty cool-stop anywhere on a water texture and teleport. Good for avoiding missile attacks. The second one's a bit confusing...multilevel, with a *very* fast elevator.

Pfhortresses v1.0

2 maps. Both variants of capture the flag... designed with two teams in mind, there are two fortresses in each map, and two skulls. Grab a skull, hide it and stock up, and let the searching begin!

Black Market Carnage

This one sets the standard for what a good solo level should be. From the opening effects to the final battle with troopers and droids, this map keeps the adrenaline flowing. If you're like me, there will be several battles you'll need to repeat, with different tactics, in order to finish. This one's not boring, not repetitive, not derivative. Play it, you'll like it.

M2 Suicide v8

5 more. Somehow these slipped through... it's a great set, though, so I'm glad they finally made it out.

Save Yourself... Kill Them All 2.0

A fun romp through a bunch of rooms... a couple of secret ammo dumps to find, and basically just a lot of carnage to keep you busy for a while. Update adds a couple of terms, courtesy of Hex!

Will U Spank Me, Daddy?

A simple map with tons o' bobs and tons o' spankers... bad combination if you don't like killing innocent bobs...

"Dad, Get Me Out Of This!"

A really nicely designed level. No fancy lighting effects, but you'll be too busy staying alive to really notice... Documentation says Ignore Zero Divides is necessary for 68K users, but the map worked fine on my Q800. Crashed for the developer on an fpu-less 040, though...

Carna

This is in the same vein as 20 Minutes of Hell, for you M1 solo players. No plot (well, there is background in the readme, but it's mostly just window-dressing) - the point is to kill and stay alive as long as possible. A good stress-burner.

Denver International Airport

Gets its name from the baggage conveyor around the outside... pretty nice for target practice. (On your friends, of course.)

M2 Suicide v10

Six maps, conversions of Bungie solo levels (hacked to be small). A couple have really nice starting positions...

Mr. Map

Two very simple arenas. (Actually, one has enough angles to get you killed fast with any concussive weapon...) Good for very small games.

PfhorSquare Tower

Big, and geometrical. Lots of nooks and crannies... play it once before you get your friends together for a net game-it's in your interest to understand the switches before you begin.

Pages