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Sort of a Waldo World lookalike. Very clean. Comes in solo and net versions.


Very symmetrical, very green, all travel goes one way. Nice weapons placement.

Fm: Arena / Mars v1

These maps are converted versions of the original Marathon net maps. They are tweaked and adjusted to weird ends to provide enjoyment. More of novelty than anything.

Killer B's Map

A big, rambling level with a couple of nice twists. There is no tozter without risk...

Mad Science v1.0

Big, lots of open spaces, insanely difficult with aliens. With aliens off, would make a great open level for 6-8 players.

Arena Extreme

A very large arena (author recommends 6 players). A little disorienting, but lots of open space.

Body Bagging v1.1

A nice arena, inspired by Thunderdome (the M1 level, not Bungie's).

Krier's Power Levels v1.5

6 levels. Newest level is vacuum. Some interesting touches. Best for folks who have mastered vertical aiming. Nice staircase in Double Helix.

Madd Ox/Hijacker

Two maps, sharing a texture installer (compatible with the other MC products, Canyonlands and Bobco, available here as well). The Madd Ox building is the author's work building, and it's really well done (love the 70's carpeting!). Hijacker is a solo map (3 levels) in which you play DB Cooper. The plane is great, and the final level uses Buskey's Master Wall very nicely. (This level is repeated, tweaked for net play.) Very, very classy.

Mower Maps

15 levels in two maps. A real grab bag. Some very nice maps, some almost novelty maps. Level 3 of the second set (Come See the Fights) is PowerMac-Only.

King of the Hill v1.0

A central pillar and four outside rooms. All the good ammo's on the pillar, but you're such an easy target...

Mondo Waldo World v1.3

Despite the name, I would be very surprised if this level started its life as Waldo World. Not a bad arena, actually. Now works on all maps.


This is the final release (maybe) of what I called Zeuropa (below). 13 levels, some the same as in Zeuropa, some different... The author says these are all the ones that are semi-decent and don't crash. I'd agree that they're pretty good. Still no docs.

Pfhorte Users Guide v2.2

Put together by Randy Varnell, in Docmaker format, it's somewhat like the Pfhorte Handbook. Not quite as complete, but my guess is any mapmaker (or wannabe mapmaker) wouldn't go too wrong getting both of these.