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6 French maps

Actually, 7... with outrageous accents. Mostly geometrical (big squares, or long hallways leading to other long hallways). If you can avoid the fisheyes, The Hard Machine is quite fun.

Amalgam

Sort of feels like a pried-open Mars Needs Women. Nice lighting, for M1. Comes with a physics model and a shotgun sound patch.

Calling Mr. Otis

You're in platform hell, and you don't get to leave until you kill everything. Or die.

Seashell

A huge spiral staircase, with the top ending just above the bottom. Some of every monster... and every weapon. (No explodabobs.) All in a nice space setting...

Spacesick

A whole bunch of platforms that are invisible, except from above... set in space. Really tough to figure out where your enemies are... especially if you play with the motion sensor off. There's a catwalk around the outside for those of you who get queasy.

Stef. D.'s Package

12 levels, ranging from simple to quite complex. Some nice lighting tricks... and some texture choices that'll make your eyes bleed. Cool doors on In My House.

The Green Hills of Death

Very, very green, and very, very dark, with a very, very large number of fighters.

The Infernal Machine

A couple of large rooms on one side with a jug in 'em, some really stupid bobs that insist on freeing that jug, and a nasty crusher. There are very good reasons for braving the crusher... like the jug.

UESC Armeus

A spaceship, with tons and tons and tons of baddies. (Instant regeneration...) You can get outside the ship, but there isn't much there.... If you find the secret ammo room, you've got a serious leg up. There's a bad texture on one elevator, but it's not a crashing bug.

Beware the Jabberwocky

A very nice M1 net map... felt a lot like a combination of a bunch of Bungie's net maps. Twisty passageways, a large two-tier arena, teleporters to take you from here to there with no waiting, and a few little secrets... worth playing.

SCM Map

The bottom level of Never Burn Money, with a few minor changes, mostly to increase flow.

Suicide v27

Three levels, all originals (they match M2-Suicide 17). Pepper Popper is pretty cool... watch the damn bobs! Fans of Sky Diving will love Sky Diving 2.

Suicide v28

Three levels, all originals (the counterparts of M2-Suicide 18). The first one is just as aptly named as its M2 counterpart, but the other two provide some serious carnage opportunities. Learning the teleporter positions on Walking Charlie is a huge advantage...

Xzu's Levels

3 levels. Very large, very heavy on the baddies, pretty light on the ammo and weapons. Nice construction, though... There's a section of the first map that's right out of Bob-B-Q.

Bob World Headquarters

A bunch of bobs, and a bunch of aliens... the only weapon is a single spanker. The readme says wait until you have it to start killing bobs... but when I did that, there weren't any bobs left.

BobKill

A huge pit, with a ring around the outside. Bobs galore, mostly just for killing...

Life Experience

A spaceship level, with small rooms and lots of corridors. Some texture alignment needed...

NetHell 2000

A large arena, with lots of running room. There are also several narrow passageways around the outside, which provide access to sniper positions... The jug and the MADD keep things interesting for solo play. Size comes from an included sound clip.

Party/Live at London

Two maps. Party is 4 big rooms, LIve at London is a ring with sniper ledges and a central recharge area. Weird smearing because of a no-thickness wall...

Where'd That Come From?

A pretty nice-looking net level-quite bright, good flow-but no weapons. (Well, there's one spanker, and ammo for it, but...)

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