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All Years

March 1995

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April 1995

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May 1995

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Timeline

Sex and Violence

6 net levels: Courtyards, Decaffeinated, I'm Not Afraid of the Spotlight, King of the Damn Hill, Pfharade and Subterranean Heaven. The first one crashed my machine at least 3 times. The incredible amount of objects and sprites on this level was almost ridiculous. If you download this to test it---turn the aliens off, by all means!!!!!! Aliens were in the air, water, walls, rechargers just about everywhere. Two courtyards here that are linked by some passages.....some good construction ideas. Decaffeinated is a Pfhor type texture level. Again some pretty cool ideas. Spotlight was better IMO...

Sins of the Flechette

A very tall large square arena that is set in a outdoor enviornment. Texture choices are at a minimum and it really gets hard to maneuver at times. A lava pit in the middle of the map has a neat trick to it that I haven't seen before, maybe some have... Worth the download here just to figure the trick out.

The Great Cornholio

A one level large net map that incorporates a new trick that I haven't seen before. This one will support KOH, but you need to download it to check out the space trick. The author asks that if you use this space texture, then you need to email him. Lighting is pretty good and it should prove for some high carnage. Will support large groups.

This is Spiral Tap

A vacuum level. A large square arena with four large rooms on the corner. The arena though is not open. It is culmination of many hallways that evidently lead down to the middle of the map. Some texture problems when you get down there. A super fast physics model is built in that allows you to go turbo speed along with the fish-eye vision. Got me so swimmy headed I had to wait until it timed out. A minimum of 6 to 8 is needed for this one or you will walk around by yourself for a long time...

Aneurysm

What a beautifully designed net level. The colors in this one caught my attention right from the start. Using the new Infinity textures in unlikely places is what make this one different. Alot of corners and zigs and zags that slows the flow down, but all in all still a well designed level. There are some secrets here and the light tricks in some spots are strategically placed. A good map for KTMWTB as will as other modes of net play.

Open the Pod Bay Doors, Hal! v1.1.7

Two maps come with this one. One for solo play and one for net play. A well designed circular type level with a large rectangular area on a lower floor. (The Pod Bay) And wait until you see the floor in the bay area!!! A few good tricks here with lighting, etc. The upper area is a large hall with a outer ring that wraps around it. Some slow doors, but they can be used to your advantage. The textures on the walls in the ring that surrounds the main hall really work well with the lighting sets. At times it looked like they actually took on different colors. (light sets) Really a nice map, go...

Pain Is My Girlfriend

This is a update of a previously posted map. But, somehow it never really got posted. I recently came back across it on a zip disk and the author (a old friend from my aol days), emailed me and brought it to my attention. A small level that has now been updated to include a bit more ammo. Flow is good in the main area of the rectangular hall, but there are some doors that you will have to manuver through. Some great sniper posts in this one. Texture choices will make you keep a sharp eye out for "net heads"

Stinkfist 1.0

As you can tell from the screenshot, this is yet another good net map from still the only author really using Anvil to some of it's capabilities. A medium sized net map that fits EMFH and KTMWTB. With this map you also get a shapes patch that gives you some great outdoor type textures along with the Infinity textures. You get grass, dirt, bricks, blocks, school type lockers and the list goes on....... I only found two secrets with this one, flow is great, a great RR type crossing in the middle, should provide for some fast carnage.

Coleseum

A small arena/pit surrounded by two rings, with only one having window access to the arena. Some of the best detail work with this texture set yet! There are two ammo rooms off of the upper ring that should lead to lots of carnage. The upper ring and rooms are accessible by transporters and thank you Mike Holder, for making a way out of the pit. Many of the pit arena maps I have seen lately does not provide you a way out of the pit, this transporter should provide for some high carnage and some extra life. Check out the dynamics with this one, it is worth the download.

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