fileball.whpress.com
All Years

March 1995

S M T W T F S
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

April 1995

S M T W T F S
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30

May 1995

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31

June 1995

S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30

July 1995

S M T W T F S
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 31

Timeline

Xzu's Levels

3 levels. Very large, very heavy on the baddies, pretty light on the ammo and weapons. Nice construction, though... There's a section of the first map that's right out of Bob-B-Q.

Killing Fields v2.5

Wow, this one has a long history... It started life as a section of Bungie's M1 solo level Try Again. Butch created one of the best M1 Suicide levels ever by cutting off outside access to this ring... the original Killing Fields can be found in several packages, including Suicide Maps v.2.

Lack of Limbs

Originally released as The Place of Two Deaths. Flow has been improved quite a bit, and the big weapons are very difficult to get. (Well, the flamethrower is. The SPNKR is only moderately difficult...) This is much more in the genre of the original Bungie net levels... high carnage requires skill, not just the blind ability to pull the trigger on a big gun. (Plus, it's very pretty to look at.) This (in both its forms) is our current favorite net level.

Lance-Bertha

A two-arena map, with passageways between them. Might make an interesting two-hill level, but neither "hill" is specified as such... lots and lots of spanker action.

May You Have Long Life v1.0

A very simple novelty level... one small room, lots of shotguns, a couple of SPNKRs, and lots and lots and lots of 3x canisters. Unless you're not careful, death rates should actually be pretty low... there are a minimum of 40 3x canisters at any given time.

Skyway

5 levels, mostly ports from his M1 maps. Like most KR levels, movement is facilitated more by stairs, jumps, and teleporters than by platforms. Some nice touches (Piqued over has several nice hiding places, but don't try attacking from them...).

HabitTrail of Death

A large map, consisting of layered passages in the center, and various level-changing options around the outside. Flow seems quite good... there are a pair of rechargers, but they're pretty vulnerable to sniping action, and there's plenty of ammo to keep the game going. Comes with a totally incomprehensible film.

La Haute-Ville

A large room, with a raised central platform. The center of the platform moves, bringing you from level to level. Teleporters on the outside enhance flow. The upper section can be truly dangerous to those on the ground, since it has safety ledges to hide behind...

Round and Round the Mulberry Bush

The readme says this is your basic arena level, but that's a bit misleading... there are three open areas, two of them island-pocked pools, and the third a ring-like room. (Which is actually two rooms, thanks to the magic of 5-D space...) All are connected by narrow passageways, with a few nice secrets. Look hard for the secret ammo room, and when you find it, make sure to check out your map view!

Smell The Noise

A straightforward arena. This one's dark, and rectangular, with a couple of (well-lit) sniper perches and a few small pools to lurk in... and more than enough ammo to level a small European country. The prize goes to he who moves the fastest... there's almost no place to hide.

Pages