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All Years

March 1995

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Timeline

Castle (evil)

A large map based on (you guessed it) the design of a medieval castle. Weapons are in outer rooms, one weapon (and its ammo) to a room.

Castle (infinity)

A large map based on (you guessed it) the design of a medieval castle. Weapons are in outer rooms, one weapon (and its ammo) to a room. The center has four chip insertion slots, for opening up the great hall. Beware of falling ceilings, though... Also available in an Evil flavor.

Circle of Carnage

Pillars, lava river, lots of ways to die. There are a couple of elevated rooms off the sides, with 2x rechargers in 'em... careful, 'cause they're guardable. (Also watch for a weird bug if you leave too fast... you can end up in a glass cage at the bottom of the stairs.)

da BOT

A sprawling arena with a couple of surrounding corridor rings.Nice looking... but the outer ring is a bit large (you'll be running a long way from opening to opening).

Did you just shoot me with that?

Tight, almost claustrophobic corridors, lots of teleporters, and bobs everywhere. Easy to kill a few by accident (and then your friends aren't the only ones out to get you...).

Die Hard v4.0

A small ring, with a tiny area in the center. Travel between the two is via teleporter... well, travel into the center is via teleporter. (Travel out is via dying.) It's not as lopsided as it sounds... the windows open and close at weird intervals. It's pretty simple to nuke yourself trying to shoot someone in the center.

Dodgeball

A multilevel arena. With aliens on, you're gonna be spending most of your time fighting ticks.

Evadere v1.0

A large level, with architecture reminiscent of the author's Alhambra. A bit darker, though... and with more indoor space. The author has suggested a somewhat unique solo method of play-see the readme for an URL with details.

Fever Tag (infinity)

A dark arena with some sniping areas around it. A straight port of the M2 version.

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