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All Years

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Timeline

Fm: Carnage heights v4

I bring to you, CARNAGE HEIGHTS, a grand an luxurious villa with many wonderful sights to see. While you are wasting away your opponents, you can enjoy the brisk night air in the open patio area, and if you're an inside person, we have an extra wide heated pool.

Fm: Desperate Measures v4

Winner of many awards. Desperate Measures is a Map designed to be fast. I limited myself to around 90 polygons, which is very small if you wish to make a decent map! However the Hill play on this is unmatched.

Fm: Hatala v4

Continuing with the theme of Pfhor Winds, comes Hata, a power station for Pfhor Winds. Hata was the first of its kind to have a fusion propellant system to give great power to all of its surrounding uprisings.

Fm: Net Map Pack v3

Each level contains a nice ammount of aliens, so if you wish to go solo and romp around carnaging to your hearts content, it will be much more satisfying because it contains aliens. If you don't like them during net play, then check them OFF in the Gather Net Game dialog (duh).

Fm: Pfhor Winds v4

Pfhor Winds is one of the most liked maps I have ever made. It is one of my personal favorites as well, because I have racked up many hours in this with fellow Marabuds.

Fm: Brak Station v4

This station has fallen prey to the AGB (Astronomical Gaming Bureau), and is now the battle field for the masses. Players are now thrown into the canyon, to battle to the death. Aliens and even B.O.B.s have been sent in (although very unsuccessful). You have been chosen to be one of the gaming participants, good luck.

Evil at Night

A very large net map that basically is going to take a lot of players or it is going to be slow. Some good detail in the hallways and if you access the secrets in this map it really becomes BIG! A large central area surrounded by lava that rises and falls via triggers, that serves as the hill. All net modes supported plus co-op! Some good ideas and some good detail work. Be prepared, it is large.

Insane v1.1

A update of a previously posted map at the HA. This is a large level with different rooms that have some obstacles that can be used for snipering or for protection. This update now has platforms that move much faster, (very good), and added KtmwTB and KoTH net modes.

Pseudonets v2.0

When I posted the first set of Pseudonets, I apporached them from a completely different angle. Pseudonets II are a set of maps used for practice levels, network levels and I found some of them to be good tutorials for construction ideas. The use of 5D space is ingenious. I stopped many times and switched to map mode to try to figure out how they were constructed. Some very large levels and some neat tricks with 5D. Check out the physics model that comes with the file. This author takes 2 to 3 textures with a level and with the use of 5D and some good construction ideas

The Square Root of Pain

A medium sized net map with some unique construction. Four large rooms, with some of the polys assigned as slow moving platforms that recend lower than ground level that surround a middle "square" that acts as the hill. The whole map is visually open to itself. Meaning you are able to pick off marines in other rooms. Weapons are distributed with this in mind and the height of the walls match perfectly. Some good ideas and some great carnage counts with this one. Supports KotH, EmfH and KtMwTB. You can play this one solo as well.

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