fileball.whpress.com
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December 1995

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January 1996

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April 1996

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Timeline

Cut in the Sublight Engines

A pretty nice 5D map, in the vein of 5D space. A couple of secrets, but nothing you can't live without... (for example, there's a hidden spanker, but they'll show up in the main area after a little while). Good use of ambient sounds.

Death by Chocolate v1.1

Three interlinked arenas (one waterfilled). The explodabobs provide convenient access to the ledges in the low-grav environment...

Overlap

A small 5D space. Won't support large numbers (not enough weapons), but should be pretty fun for small groups. Pretty intuitive... hard to get lost, even though you've got very distinct regions.

QuasiMoFo v1.3

A pretty big map, but very pleasant to look at, and open enough (with enough access to most points) that even smaller groups should enjoy it. Great lighting and sound... one of the more impressive releases off the (now-defunct) Testing Grounds. Update is only for email address change.

"Tanks, What a Wonderful Thing!"

A radially symmetrical map... the hill can't be reached directly, but the path up also can't be guarded by the hill occupier... simple in design, but high in playability.

Brain Surgery

Layout is simple, flow is great, and textures need serious alignment on this pretty nice two-level map.

Fever of Unknown Origin

Derived from Tanks, What a Wonderful Thing, this map has lots of water, lots of passageways, and just enough depth change to get you to blow yourself up every so often.

High Anxiety

Another team map. There are two forts, each with a few ways in, all of which involve a very exposed, very slow elevator ride. Lots and lots of weapons in the forts, lots and lots of ammo in the ammo dump (nowhere near the forts). This is a very big map-play this if you like the hunt, not if you're looking for in-your-face carnage. Some cool tricks, like bunker shutters (windows that close from the inside, but don't open from the outside...). Not viewable with Pfhorte.

Pull Down the Shades v1.1

A small, simple arena, with a twist. There's a hill in the center, and four rooms around the outside. The rooms have windows through which players can shoot (in either direction...). The doors leaving the rooms are one-way, out. However, with a little searching, you might find another way back in... but watch that you don't get SPNKed while you're looking.

The Pfhorum

Huge. There's a central area filled with water, and lots and lots of places to go and hide. Can be played solo, or networked with large groups... The basic goal of the mapmaker was to provide multiple access points to most places. He succeeded... It's really hard to trap anyone-there's always a back door.

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