fileball.whpress.com
All Years

January 1996

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31

February 1996

S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29

September 1996

S M T W T F S
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30

October 1996

S M T W T F S
1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31

November 1996

S M T W T F S
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30

Timeline

Foursome

Four square maps self contained in one for pure arena play with overlapping passages parallel from one to the other. Central areas of arenas comprise different mediums, i.e., water, bouncing floor (so cool!), KOTH/rising pyramid, but no control over rising aspect. Compilers & Phfor here for solo play. Seems to have everything for net play in small areas, but for one thing, no rechargers, dead is dead. Good for two, more might be a crowd. Fast & Furious.

Freakshow

Six maps here with pretty much the same attributes, i.e., arena play, carnage pit, KOTH, 2x. 1.) Snipe Hunt; round arena-type with sewage comprising half of area & containing teleporters. 2x recharger, sniper slots overlooking main area wide stairway. 2.) Church of the Mortician; very dark, dual square (overlapping) layout, KOTH, total carnage area, 2x, very clean. 3.) Lemmings Army; square arena play, straight KOTH with circular stairs wrapped around Hill, or transport to top. 1x canister available. 4.) Jjaro Crescent; arena play, total carnage center, perimeter paths to ledges, ...

Keep Running v1.0

Somewhat of a square map with hidey holes. Author says he designed on his laptop, no easy task. A few scattered Pfhor for practice runs. Supports 8 players as that is how many are in Allen's group. Good mobility, no rechargers, one life canister to be seen.

Pages