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All Years

January 1996

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February 1996

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September 1996

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November 1996

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Timeline

Get The Hell Out of The Hill

A square arena with a partially enclosed ring that wraps around 2/3rd's of the square. Some transparent walls that lead to some secrets. Most of the ammo is located around the square with the weapons located in the arena. A water chute and a few other extras seem to slow down the flow, but a pretty good KOtH map. Only access to the hill is via a transport that is not too easy to find. Would work with a couple of other net modes but built for what the title suggests.

Lost in the catacombs

A large net level that is designed for KOtH. The title tells you what comes along with the arena, a small system of catacombs..that has a lot of 5D to it. Stairs lead down to the catacombs and the way down is quite crammed. (ceiling moving down along with stairs) Will support EMfH...

Storm Tower v1.1

A update of a previously posted map on the HA. This level now supports KOtH and KtmwTB. Still one of my favorites. Force fields that bounce you half-way across the map....and some other great effects...

Big, Slow Moving Elevators

Previously posted on the HyperArchive, but was lost due to the crash in April. This level is best described just by the title. There is no ball and there is no hill. Best for EMfH, or for practice against the aliens. You will need to practice your up/down aiming. (due to the elevators) Less that 5/6 players, might be slow.

Bowser Castle

This level is probably one of the neatest design's I have seen in a while. I took my time going through it, and finally decided that it was the 5D that made it so different. And, a 5D that is brilliantly disguised. A small hill that is surrounded by elevated lava pools. Access to the hill is via elevators. (this hill is tiny so be careful when firing the spnkr) Surrounded by 3 rings, one that surrounds the whole map which is bounded by landscape. The second one that is enclosed via windows to the hill. Some stairs and elevators give you a variety on this ring.

Everyone In The Pool

A little tough to describe this one. A kill everything level?? A incredibly large net level with a lot of pools and water?? Whatever you want to call this map, there is one distinction that it holds. This author has learned how to use media, and in some places he has learned it very well. Some of the rooms, (areas), have great design techniques. Some misaligned textures, some smearing in a few of the water pools, and a bunch of sprites. (some regenerate immediately). But as you explore all of the different rooms, outdoor areas, you get a appreciation for what the construction ideas compass...

Everyone Says

A very large open air arena built on the lava texture set. Reminded me of a combination of Route 66, and Thunderdome. Due to the size and a couple of other parameters, this one ran slow at times. Still a good KoTH map. The hill is loaded with weapons and a recharge. Will support EMfH as well.

Heehhaa*

A interesting large net level that at times is very tight. From the authors readme: "In this net level the hill is the lowest, middle polygon in the "bunker" ,which can be seen from outside from either of the two small arenas, and reached by the two, light textured hallways. This is also where the ball is located."

Moonlight Diner

A small net level built with the pfhor texture set. A hill surrounded by a lower ring. There are rings that elevate as they wrap around the middle square arena. Two transporters takes you to the hill...

Watch Your Back

Should have been called, check your aim. A small square net level that has elevators to a semi-ring. The ring will take you to a couple of rooms that lead off of it. The rooms are very tight with access by some very tight stairs. BE CAREFUL HERE! I suppose the name comes from the shield recharge. A great place to get nailed in the back as you try to recharge. Some interesting design ideas here. Would be best for EMfH.

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