fileball.whpress.com
1996

December 1995

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January 1996

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Timeline

Knee-Deep in S'pht 1.1

The first two levels of a rather large scenario. (All the levels are there, but only the first two have polygons in them... well, the third has a pair so that you can teleport in, but...) Generally pretty difficult, but more for techical reasons than anything else. The central shaft on the first level (by which most intra-level travel occurs) is a bit tough to get the hang of. Once you've figured it out (and ignored the bad textures inside), it's pretty cool... and there's a nice trap on level two.

Subliminal

A straightforward arena with a few nice twists. The "hill" is a pretty dangerous place to be... This map was created because "there are very few maps with [the pfhor texture set], and even fewer good ones."High-quality.

Let Me Drown

Interconnected passageways and a small pool with goodies in it. The door controls introduce some nice flow oddities. Comes with a physics model that allows bullets and grenades to penetrate water.

Quarrel Quarry

Very big, with two distinct sections. There's an outdoor arena with some connecting passages for multiple entry points, and an indoor set of corridors that give you lots of corners to hide behind. A bit slow on 68K machines...

Ultra Series Elite Maps

10 maps, ranging from quite good to downright annoying. The first several have heavy emphasis on water. The last few are unplayable-we were getting framerates of less than 4/sec on ethernetted powermacs. With fewer aliens, less ammo, and less open space, they might be okay...

You're Going Down v1.1

Made with the flow concepts of Bungie's What Goes Up in mind. Pretty nice flow. Contains a pretty superflous crusher (docs say it's for the player who likes to hide in small rooms and shoot people who come in (I guess like the spanker room in What Goes Up), but who'd go into it after the first time?). Update adds a bunch of new features (new stairwell, a window, some minor tweaks).

Full 'O' Bobs

Two main rooms, one full of explodabobs, one mixed, plus a room full of rechargers and another with an extra pistol and some ammo. I guess the point is to see how long you can stay alive...

Gladiators (m2)

Very simple map. (Comes in two versions-one for two-person net play, one for solo play.) Basically, it's very similar to Evan Vetere's Joust- each player tries to knock the other off his platform into the lava below. Solo version substitutes a trooper for your net opponent.

It's Not Easy Being...Red?!

A port of Mike Neylon's It's Not Easy Being Green. M2 is a bit short on green textures, so this one's mostly red... a pretty nice job.

Moonlight Skirmish

A pretty straightforward arena, with a small tower in the center. (It's not set up for KOH, but if it were, the hill would be pretty difficult to reach. There are other reasons to go up there, though...) Comes in two versions (with and without aliens), and with a physics model to make the aliens less nasty.

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