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Danny's ƒ Level

We suspect a Map Maker in the making here. A kill map with sufficient & sudden transport to keep you from getting bored. Bobs blow up nicely and nobody's too mean. Good Work by, we suspect, Danny.

Doublepacked

Two levels, first one is 'Contact'. Twisty with switches to get you around. Terminal has no explicit mission, just come back here when finished, with a cc: aliens. Lava surrounding central area with walkways to various places; maze, crusher room, etc. We killed everything we thought & wore out action key but to no avail. Term text remained the same. Next step: cmd/cntrl 2. Called 'Just Survive' and it's great fun! What a bunch of sorehead aliens!

Greg Nelsons Adventure

No Read Me with this game, however, from the Term text we suspect English is not the first language. Pack your fusion pistol for this exercise in mucho water, sewage, wet wet wet. A 3 level scenario with transport from the second level, and thanks at that term, to a "little space ship", this player thinks this was the end. Basically a two level game. If you like fusion action & fruitless attempts to utilize your rocket launcher effectively, this one's for you. Not a bad design, just very wet!

Jamie's Mƒ Maps

When that old feeling comes over you and you've just got to get some Bobs and grind 'em into exploding particles of whatsis . . . this series of eleven maps will work. Included; Be My Yeti, Bob Cathedral, Bob This, Let's Get Bob, etc., etc. Up to eleven maps with physics included. All maps could work as Net Levels. Maybe Jamie will do that someday.

Kev's Map

Three levels with numero uno a vacuum level. Can't find air rechargers, shield rechargers & the Pattern Buffer, while it saves (only) essentially doesn't work. Triangular elevators are the constant in first two levels with hidden doors to same, but then what. Level three AI says we got you out & then transports to game screen. Not fond of this effort by . . . Kevin?

MN

Nice little Map but . . . Good ammo, small challenge, nice layout, usual cast of aliens . . . then the wheels fall off. At the only Term. At what appears to be the end. It's the damnable ceiling, & then Mr. Mac gives you an error message. We think we finished.

Pinball

Explore the swift moving waterways, give thanks for Mercy Transports, listen to Durandal, who promises no ammo, swim like a fishy. Surprisingly there's a hidden Pattern Buffer here and an additional term you see in passing by "rapid"ly. This INF style exploration does have an end.

Stage

Odd. A whole series of levels where the object is to kill Bob... kill enough of 'em, you win. They don't seem to be linked in any way (except for a few pairs), so you're on your own, weaponwise. (That is to say, kill or be killed with your magnum and your fists.) Addictive, nonetheless...

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